Junior Member
Carminius is one of those creators I haven't heard much about, so I'm not familiar with his style of creation and I've only played a few levels from his catalogue. However, his level “Galattica” has become one of my favourite levels from this creator.
Visually, Galattica is a somewhat standard level in general terms, but the decoration does its job quite cleanly. What I mean by this is that the execution of concepts and ideas in this level is very good. For example, the block designs are eye-catching and colorful throughout the entire level, which matches the visual atmosphere of the level. The same goes for the backgrounds and air deco. All these elements relate to each other in a very subtle and harmonious way. The color palette that Carminius uses for this level is always effective. In my opinion, rainbow-themed levels always deliver what they promise, and Galattica is a clear example of this, with incredible progression and visual elements.
The only detail that could be improved is the fact that in some parts the decoration is a bit weak/flimsy. This can be seen at 53% where I noticed that it looks quite empty overall. A little more air deco would definitely have been a plus.
As for the gameplay, I honestly don't have many complaints about it. It's the typical gameplay of a medium demony level, with a fairly decent balance and some very fun parts to play, such as the duals, which, by the way, are my favorite part of the level. This gameplay is undoubtedly well done (although some camera movements may affect its readability a little).
In conclusion, Galattica is a level that maximizes its potential, with very striking decoration and a friendly gameplay that has definitely left me wanting to see more from Carminius in the very near future.
Honestly, this level is impressive in terms of animations and color palette, the technique that has been used to make this level is quite high.
However I could notice that the progression of the level is quite strange, since the level starts very intensely, and then at the moment of the drop of the song, the intensity decreases a little. This intensity curve makes the level visually feel improvable (And since this is an auto level, visual support is everything)
PepeTheGod is one of the creators that has impressed me the most during the course of this 2025, his modern style is one of the most characteristic in my opinion, and his level "Speed Boost" has shown me his high experience in this type of decoration.
As I mentioned before, this level has a modern decoration, where pastel/bright colors predominate, however the level has details of dark colors, making it quite varied when analyzing the decoration. The visual effects and the color palette show us the great intensity and energy that "Speed Boost" has, with frenetic and fast changes that go according to the intensity of the song.
Something I really like about this level is that the decoration follows a common thread to perfection, each part suggests that it is a section of something bigger, they have a pretty good cohesion and are not repetitive. This is really a positive point in my opinion because not many levels achieve this kind of things.
A big point to improve is the gameplay, I could notice that this gameplay is a little inconsistent in terms of difficulty, note that the drop part is much more complicated than other sections, also usually these parts of drop have visual details that impair the readability of the gameplay, I could notice some things that make the field of view reduced.
Overall "Speed Boost" is a portrait of the concept of intensity and energy, it is one of my favorite levels of this creator and I find it incredible that it has not yet been rated, I hope that soon will be the day when this level will get stars, good job!!
This level has always been one of my favorites, it brings back many memories of when I saw this level on the nexus channel years ago
Generally, the decoration is super nostalgic, since it uses a mixture of 1.9 with 2.1 (something like "Esencia" for example). The song choice is one of the best, as it fits super well with the idea of the level, this makes it even more nostalgic
As for gameplay, it's really not too bad, I understand that there are some blind transitions and bugs in some parts, but overall, the gameplay can be enjoyable after a few practice runs.
In conclusion, "Idols" is one of those levels that marked many of us years ago, I really miss that feeling.
Lately I have been getting a lot of stars, (I recently reached 20k) and thanks to this I have been able to see multiple types of levels, styles and above all, different creators, recently I have been playing levels of the creator AgSilver, a creator with quite interesting levels in his catalog, however all are related to a modern style quite characteristic, with custom structures and pastel colors, his most recent level “Tigers Den” gives a 180 degree turn to his characteristic style.
This level is born from the level trend known as “Zen Dash”, an event (already concluded) in which selected creators create levels for a spin-off of Geometry Dash World, which means that these creators make short levels, with a rather simple style, just like the levels of the aforementioned game. However, AgSilver adds its own original touch to this trend, making a short level, but with details that make this level stand out quite a lot but without losing the idea of this trend.
If I could describe this level in a simple way, it would be “Interesting and very varied”, playing this level was a completely hectic experience, because with such a short duration, the level constantly changes decorations and environments, making it overall not repetitive at all, but not too intense either, it's a perfect mix of intensity and originality.
Looking at it more analytically, the level progresses quite well, it starts with a simple first part, with a forest environment, the structures, although they are quite standard in terms of shape (rectangular) have small details that make them stand out, such as small blocks that resemble tiger skin, these blocks are white and orange, giving a nice touch of variety to this part. As the song progresses, the intensity of this level increases in a pretty clean way, this is noticeable in the “drop” part, in which the environment changes to a temple, with a simple pillar background, however AgSilver separated the background into layers, making the feel of depth in this background, giving more realism with simple things, which I admire very much. This part has small mini ship sections where the mood changes for seconds to something more psychedelic, this change fits perfectly with the song, I really liked this level. Finally we move to a wave section, having a more ghostly atmosphere, with blue and light blue tones. Despite not being a big fan of the wave wake effect, I found it quite original.
On gameplay issues, the level has a gameplay worthy of a 6 star level, however I could notice that some parts are more complicated than others, making it a bit inconsistent in terms of gameplay and difficulty (just a bit, so it's still ok for a 6 star), these more difficult sections are the ones with the mini ship, as the camera movement hurts the readability of these sections a bit. Obviously the level gets harder with the coin route, but it's not a big deal (however, I found the idea for the coin very original and fun).
Overall “Tigers Den” is the clear example that simplicity can do great things, and can make the difference when giving a visual spectacle to the player, AgSilver did a splendid job with this level.
Overall, this level is fine. I really like this glow decoration style with laser effects. I know it's generic, but it really catches my attention. However, what I didn't like about this level is the overuse of effects. It was very difficult to learn the gameplay because of the effects in the level.
Fun gameplay and cool deco, I really like the idea of referencing mathematical concepts as a support for the decoration and atmosphere of the level.
I feel that the representation of the song could have been better, however it is still something super decent.
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sorry about this gang