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Reviews

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-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

"Gregory Windmill" is a collab level between ZaZa and BrigitteSux, and I must say that this level really blew me away.

In general views, this level has a more experimental / neodesign style, which you can notice a lot in the last parts. This kind of levels usually leave me very intrigued, as unlike styles like glow or modern, I don't really know what I can find, as the name "experimental design" says it all.

In general, I like the visuals that the level offers, each part is pretty good separately, however I feel that when playing the level in one go, they don't really connect these parts well, this means that there is a lack of cohesion between the sections of the level, since they feel very different parts that don't follow a common thread. Also I have to add that I would have liked to see more parts, because the level in general only consists of 3 parts, I feel that the first part is very long, I think it can be cut perfectly in half, and try new styles that do follow a common thread.

As for gameplay, it's super fun to play, it uses good gimmicks and has a good use of orbs and portals, it doesn't feel unfair when playing, and the transitions that the level has are decent enough to allow a good enjoyment of the gameplay.

Overall this level leaves me with a good taste in my mouth, however there are still things to improve, like more variety in the parts for example.

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

"nondescript" is a level in which the glow style predominates. This style reminds me of the glow levels of the early 2.1 update, where the designs are quite simple and the glow predominates in many corners of the level.

In general terms, the decoration, besides being glow as I said before, is a bit generic, what I mean by this is that I didn't see anything really new or mind blowing that left me impressed, in general this level has simple designs and an even simpler color palette, being gray, the only color that really predominates throughout the level. I would have liked to see some more variety in the colors, since everything is the same color, it makes the level repetitive and monochromatic, to a certain point it can be boring.

I must admit that the gameplay is pretty decent, even original, as I can see a use of the famous and hated mirror portals. The gameplay is linear, so overall it shouldn't be too hard to read. However the problem comes when the deco ends up affecting the reading of the gameplay, as the air deco interferes greatly.

Overall, this level can be improved, I like the ideas it has, but they can be better executed, I highly recommend to be guided by old glow style levels, so you can get inspired and form your own style for your level.

-Starr

[From Agdor's req server]

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

This level has always been one of my favorites, it brings back many memories of when I saw this level on the nexus channel years ago

Generally, the decoration is super nostalgic, since it uses a mixture of 1.9 with 2.1 (something like "Esencia" for example). The song choice is one of the best, as it fits super well with the idea of the level, this makes it even more nostalgic

As for gameplay, it's really not too bad, I understand that there are some blind transitions and bugs in some parts, but overall, the gameplay can be enjoyable after a few practice runs.

In conclusion, "Idols" is one of those levels that marked many of us years ago, I really miss that feeling.

-/100
DIFFICULTY
6/10
OVERALL
5/10
VISUALS
5/10
GAMEPLAY

Very iconic level, good glow usage for those times, and gameplay is pretty fun. Coins can be kinda hard tho, but its not a big deal, really nostalgic

-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

Incredible atmosphere and progression trhroughout the level, but gameplay can be hard to read due all of the stunning effects.

Darwin is such a great Creator who did another banger with a camellia song, incredible work!!!

-/100
DIFFICULTY
3/10
OVERALL
4/10
VISUALS
-/10
GAMEPLAY

I really like this type of quiz-style level, especially when it comes to a topic as essential as songs and artists within the GD community. However, the execution of this idea leaves a lot to be desired.

First of all, I must say that I like the idea of the level having two game modes. This allows you to play the level more than once and enjoy the same type of questions. I also like that the level's difficulty is a little more accessible. By this, I mean that the songs and artists in this level are quite well known, but you can still get it wrong if you ignore the available options.

Speaking of options, I feel that these options could be greatly improved. Some are quite convincing, but they are a complete trap. These types of options are fine, but the problem arises when I see options where the answer has nothing to do with the question, making it a surefire rejection. I'm not a big fan of these types of answers. For example, there is an option that says “Tricipital,” which I feel is quite out of place. I would recommend adding options that are more relevant to the topic. This makes the level more difficult, which can be quite interesting.

In general terms, I noticed that the visual interface could be greatly improved, as I find it very simple, even rushed. For your next project of this type, I recommend using custom fonts, which can give your level a little more personality. I also recommend using better backgrounds that can visually support the interface, as overall, this level is a little boring visually.

In short, this level has a very good and original concept, but the execution could be much better.

[Review extracted from Zircone's server, where my reviews are directed to the creator, and not to an audience]

-/100
DIFFICULTY
4/10
OVERALL
7/10
VISUALS
-/10
GAMEPLAY

This level leaves me with very mixed feelings.

Overall, I find it very interesting to make a level based entirely on an animation, and I like the idea of using such a well-known animation. I don't really have much to say about the idea behind the level, as it's simply this animation throughout the map.

The animation itself is quite clean, which I have to commend. However, the problem comes when you notice that the level lasts 4 minutes, and it's the same animation the whole time, with some changes that are noticeable, but the basis remains the same. I would recommend one of these two options.

The first option: Make the level shorter. You could end the level when the song makes a clean cut, so it won't seem so repetitive for 4 whole minutes. Maybe 1 minute of level would be fine, considering that it's the same animation over and over again.

The second option: you could make a music video. What I mean by this is that you could add more scenes, more animations, more environments, among other things. A good example of what I would like to see is the level “GDGR Music Video” from LRH.

I highly recommend the second option, as it suggests more variety in the experience you want to provide. Besides, I don't think it would be a big problem for you, since you demonstrated very good animation skills with this level.

[Review extracted from Zircone's server, where my reviews are directed to the creator, and not to an audience]

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Lately I have been getting a lot of stars, (I recently reached 20k) and thanks to this I have been able to see multiple types of levels, styles and above all, different creators, recently I have been playing levels of the creator AgSilver, a creator with quite interesting levels in his catalog, however all are related to a modern style quite characteristic, with custom structures and pastel colors, his most recent level “Tigers Den” gives a 180 degree turn to his characteristic style.

This level is born from the level trend known as “Zen Dash”, an event (already concluded) in which selected creators create levels for a spin-off of Geometry Dash World, which means that these creators make short levels, with a rather simple style, just like the levels of the aforementioned game. However, AgSilver adds its own original touch to this trend, making a short level, but with details that make this level stand out quite a lot but without losing the idea of this trend.

If I could describe this level in a simple way, it would be “Interesting and very varied”, playing this level was a completely hectic experience, because with such a short duration, the level constantly changes decorations and environments, making it overall not repetitive at all, but not too intense either, it's a perfect mix of intensity and originality.

Looking at it more analytically, the level progresses quite well, it starts with a simple first part, with a forest environment, the structures, although they are quite standard in terms of shape (rectangular) have small details that make them stand out, such as small blocks that resemble tiger skin, these blocks are white and orange, giving a nice touch of variety to this part. As the song progresses, the intensity of this level increases in a pretty clean way, this is noticeable in the “drop” part, in which the environment changes to a temple, with a simple pillar background, however AgSilver separated the background into layers, making the feel of depth in this background, giving more realism with simple things, which I admire very much. This part has small mini ship sections where the mood changes for seconds to something more psychedelic, this change fits perfectly with the song, I really liked this level. Finally we move to a wave section, having a more ghostly atmosphere, with blue and light blue tones. Despite not being a big fan of the wave wake effect, I found it quite original.

On gameplay issues, the level has a gameplay worthy of a 6 star level, however I could notice that some parts are more complicated than others, making it a bit inconsistent in terms of gameplay and difficulty (just a bit, so it's still ok for a 6 star), these more difficult sections are the ones with the mini ship, as the camera movement hurts the readability of these sections a bit. Obviously the level gets harder with the coin route, but it's not a big deal (however, I found the idea for the coin very original and fun).

Overall “Tigers Den” is the clear example that simplicity can do great things, and can make the difference when giving a visual spectacle to the player, AgSilver did a splendid job with this level.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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