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3 weeks ago
Time spent online:
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Reviews

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-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I don't have much to say, there are 2 specific parts that make the level immediately inconsistent in decoration, unfortunately a level that had potential, but the lack of cohesion was incredibly damaging.

-/100
DIFFICULTY
4/10
OVERALL
5/10
VISUALS
-/10
GAMEPLAY

Pretty decent in decoration, I like the concept of remixing a part of an iconic level, but adding the unique style of the creator Vit12. As a demon mix, it's a pretty good level, my problem comes when you encounter super blind transitions that make the gameplay difficult

Speaking of gameplay, this one is SUPER unbalanced, there is a straightflying in the beginning that is quite uncomfortable, making it super tedious to advance and progress in the level. And there are many points of this style, making it a super uncomfortable experience, you only have to see different reviews of this level in GDDL or even on YouTube to realize that this level has to improve in gameplay.

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

As a joke level, it is quite original because of the idea of making a level completely based on the straightflying technique, but looking at it from another point of view, the decoration is too generic and repetitive, and the gameplay as I said before, is just straightflying

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Overall super strange, the gameplay is quite unbalanced, we have for example super easy parts like AlfredPK and Amidon (among others) and then have to overcome parts with super unfair clicks, like the famous MazL part (And I should also mention xavierbrownie, and Rocketeer)

The decoration is ok, I expected something of this style, quite inconsistent in styles and professionalism. For example, JonathanGD's part sets the bar very high, and it's a bit disappointing that after this part there isn't another one with the same level of polish.

-/100
DIFFICULTY
6/10
OVERALL
5/10
VISUALS
-/10
GAMEPLAY

You may hate me saying this (or you may not) but "Esencia" is a level that I quite like.

The whole idea and concept of the level, experimenting with our roots as are objects of 1.0, and combining them with relatively recent objects such as the glow and the more complex effects, makes this level something very experimental for that time, that is something that I appreciate a lot. However, I would have liked to see a more polished use of glow, as I found quite a few points for improvement in the use of glow.

The representation of the song, in my opinion is pretty decent, I feel like how chaotic the level is, it pairs quite well with this song. "Censored" is one of my favorite songs, and seeing that this very interesting level uses this song really catches my attention.

As for gameplay, yes, it can be quite improvable, because it is a bit bugged, I feel that this aspect is the one that lowers the score a little in my opinion, since it is also so flowy that it is super difficult to learn and follow the rhythm of the practice runs.

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

"Under Lavaland" is a level that really disappoints me in certain aspects, because I expected a lot from this level.

The atmosphere and decoration are quite ok, they have a common thread (although quite weak) that unites each part, making them have a minimum of coherence as a whole. What I could notice is that there are still some parts much more superior than others.

Now, talking about the gameplay, this is the weakest point of the level, because it is something quite unbalanced, with a 30% difficulty EASY DEMON, and the rest of the level is somewhat ridiculous in terms of difficulty, super awkward clicks, weird duals, super fair jumps out of nowhere, should I continue?

Overall is a level with a good idea, but executed in a way that really disappoints me, in this case I feel that the Epic they gave to the level is quite questionable.

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I am going to be very brief. Quite generic, it's pure glow, it doesn't have a specific theme or a special atmosphere, which makes nothing catch my attention in it.

The use of the glow is quite improvable, I really enjoy this style of glow, but at this level I could only see a glow with a lack of cohesion that leaves a lot to be desired

In very general terms, "Atmosphere" is a level that doesn't have much atmosphere ironically, I feel that this level lacks a lot of personality to stand out, because I'm super sure that I will end up forgetting about this level in a few days or even hours :(

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

cherryteam is quite known for its glow levels, I can name quite a few examples of this type of levels that are from cherryteam, one of many such levels is "Vignette".

The level, as I mentioned before is of a glow style, I know that it may sound quite generic for being from cherryteam, however the theme of the level gives a twist to the atmosphere that I could notice. Well, this level is set in the old movies, with sepia and yellow colors that really combine quite well, in addition to having arts related to old cinema, something that really caught my attention.

The only problem I could notice in the decoration is the song-environment relationship that this level has, because in my opinion, using Fracture as a song of this level, was not the best option, because I feel that the song has nothing to do with this decoration and this theme.

The gameplay is comfortable to watch at least, because the drop consists of quite interesting duals, I must appreciate that the entire drop has duals, the fact that the gimmicks have been used so well for the duals is quite admirable in my opinion. Like all gameplay of this style, it needs to be practiced a lot to be learned, but it's not a big problem if you've already had experience with levels of this style with more flowy gameplay.

Overall good level tho

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Honestly, "Bye" is one of those levels in which I am quite indecisive when giving opinion, because despite understanding that making a remake of a level of KrmaL is quite complicated, I can't help but see the good points (and improvable, but above all, good)

This level is a pretty obvious remake of "Hi", and the fact that it is noticeable so quickly, makes me think that it is a pretty decent remake, unlike what I have seen in most reviews of this level, because this level captures the essence of the original level, as for example in the drop part, where it is quite similar to "Hi" but with some changes, that make this level unique.

Although much of the level can be quite generic in terms of designs, I feel that there is not much that can be done about it, since the structures of the original level are of that style.

The gameplay is quite good, I notice the resemblance to "Hi" in this area, using almost the same gimmicks in both levels, so the difference between these levels lies in the decoration.

-/100
DIFFICULTY
2/10
OVERALL
4/10
VISUALS
-/10
GAMEPLAY

A remake is characterized by replicating the essence of the original level, but with some changes that make the remake unique and at the same time familiar.

Now that I gave the definition of what a remake is (or at least for me):

This is NOT a remake of the famous level "High Life". Ironically, "Magic Life" killed the magic that made High Life unique and original. The only thing I see in this level is a good idea from the creator Migueword, converted into a generic SEMIDECO glow level, with effects so constant that they get tired to the eye, a glow so bright that it kills what little visual enjoyment some parts have.

Gameplay-wise, it's literally the most flowy/generic thing I've ever seen, adding really unnecessary items to the level, killing everything that made High Life gameplay recognizable. Although I appreciate that the level has a small extension, the gameplay of the last part is almost a joke, with a very flowy dual.

"Magic Life" is a bad example of what a remake is, it's just tragic.

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sorry about this gang