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Junior Member

OFFLINE Last seen
3 hours ago
Time spent online:
1 day, 15 hours, 4 minutes

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Reviews

Created Date
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-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I just shit myself after watching that jumpscare. Too spooky!

-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

thirsty thirsty thursday

-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

we should apologise to onii chan and triple k

-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

grief if it sucked ass in every metric known to man

-/100
DIFFICULTY
0/10
OVERALL
4/10
VISUALS
0/10
GAMEPLAY

(Rewrite but same score)

Six Hours NightBound is exactly how NOT to do a remake. Compared to Smarted’s other remake “Five NightX Pollapo” this is more original, but that does not make it good.

The gameplay is absolutely horrid. It’s full of invisible transitions and needless spam. Nothing about it feels like FNP except, ironically, the janky beginning dual. Literal slop (I use this term lightly)

The decoration is also not that good. It fails to hit the sweet spot between “too similar” and “barely the same”. It’s just messy and incoherent throughout while being nothing like FNP.

I don’t recommend ANYBODY plays this, Pollapo would be disappointed (Also how is this garbagefest rated, Toxick Future clears)

-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

guitarpedostyles take accountability for his actions challenge (harder than invisible silent aeternus)

-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Slope boosting is literally abusing a bug to function. It is NOT fun platformer gameplay. This level was so ridiculously unfun and took me 10 minutes just to pass the first sections because of HOW FUCKING INCONSISTENT SLOPE BOOSTING INHERENTLY IS.

-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

No. Just no. Unrate this

-/100
DIFFICULTY
0/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY

rating is pretty self-explanatory

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sorry about this gang