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OFFLINE Last seen
6 hours ago
Time spent online:
1 day, 15 hours, 1 minute

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Overall
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Reviews

Created Date
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-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

cant even say this is the demon that took me the least attempts anymore since i beat inferno by codex att 1.

now its got nothing going for it and is just a mid map

-/100
DIFFICULTY
0/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

grief if it sucked ass in every metric known to man

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

incredibly fun gameplay. love how gonixel makes fast-paced levels that are sightreadable but still a good challenge, this is no exception. deco is really clean and i fluked this from 0 somehow??? im not complaining though

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This actually dragged on so poorly, worse than XXXL stuff like Commatose. 5 minutes of mind numbing gameplay filled with chokepoints almost never goes well. It doesn’t have any real intensity to it. My least favourite event so far, worse than Noel Electra and Backbeat Revenge.

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

radiation pls revert the update

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

easiest hard demon plat?

very badly balanced though, it feels like 8 moon gameplay until the propeller section which is medium/hard demon level. checkpoints in this part could be more generous. a problem i found is that ttv feels very linear, which was partly (but not fully) fixed in the sequel. do i think this should be mythic? probably not. is it a bad level? no.

100/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

What did this level do to ANYONE except be mid

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

I already loved TTV1 but found it extremely linear and it felt like the level forced you to explore (hardcore mode). The balancing also wasn’t very good.

TTV2 (this) improves on most of those issues. The level’s hubworld ENCOURAGES exploration with the few different areas and the difficulty of gameplay is much more balanced. It definitely has issues with its linear nature but the shorter length lessens this issue. Balancing wise the main difficult parts were the Impossible Demon section (at least for the coin) and the second to last boss which I won’t name.

The level itself is a culmination of 16lord’s series as a whole, and as such has references and easter eggs to all of his other levels in the Towerverse series. All except the spinoffs (The Garden/Retro Tower) have their own dedicated parts, ending in a boss fight between the God of Darkness. Oh, and the combat system. There’s a few weapons with their own advantages/disadvantages. I recommend collecting all the coins in the first few parts then switching to the Katana because of the healing factor. The gameplay is pretty fun and the bosses are cool as well. One boss has a phase where you have to beat it in a time limit, which can be pretty damning because of its attack patterns (I had 5 seconds to go).

0/10 the propeller section was like 30 seconds instead of 5 hours

On a more serious note I’m happy to give this a 10/10 and recommend you go play it blind.

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sorry about this gang