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12 hours ago
Time spent online:
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Reviews

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-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

this level feels very wacky in a way i can’t properly describe. the structuring in the first part is quite claustrophobic and the gameplay works with this quite well. 30-70 is entirely slow wave gameplay through some tight corridors. nothing inoffensive and there is some variety of design in visuals and gameplay. the end has some fast-moving blocks (think the ship in deadlocked toned down a little) and ends off with a yellow ship part. one of my favourite devin levels for how easy and accessible it is to newer players (despite the beginning being very intimidating)

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

very creative pseudo-random gameplay (i think limbo uses something similar for the keys)

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

xStep brings almost nothing new to the table aside from a handful of block designs, making it feel very much like a filler level.

I don’t really mind this because xStep is a legitimately good introduction to beginner ship gameplay as well as fakes. Can’t see myself giving it lower than a 6

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
7/10
GAMEPLAY

this level is oddly charming.

the gameplay and music sync is actually pretty decent, with only 1 or 2 really bad gameplay transitions/design choices. the visuals are your run-of-the-mill nine circles level with the flashing wave and the cube then the ship.

-/100
DIFFICULTY
10/10
OVERALL
9/10
VISUALS
10/10
GAMEPLAY

Deadlocked is probably my 3rd favourite official level behind Blast Processing and Clubstep. While the other 2 excel in their simplicity, Deadlocked is a very complex level. It uses many of the 2.0 features in very unique ways while not feeling cluttered or inconsistent in quality. Deadlocked very much feels like the ultimate challenge in terms of official levels, and lives up to that hype. Compared to Clubstep and ToE 2, Deadlocked is much more wild in its gameplay and visual design, and is much more difficult in comparison. The beginning starts in an almost lifeless setting, with very static gameplay. As the beat loudens and you pass the green orbs, the level significantly changes. The gameplay suddenly becomes very fast-paced with more complex designs and movements. Deadlocked excels in progression compared to most other official levels, something which is pretty clear when playing them side-by-side. The gameplay generally gets harder as the level goes on, with short breaks after fast-moving sections of the level. One issue I have gameplay-wise is the balancing. If you have beaten Deadlocked or played it for a time you’ll understand that it’s the LEAST balanced Robtop demon, far worse than the ToE 2 ship section or Clubstep’s last third. The wave sections as well as the memory ship feel much harder than other parts of the level, and not in a good way. I do commend Robtop on creatively using new features (The bossfight, the “cannon” part at 30ish%, first and last ships) much better than how a lot of early custom levels did. Visually this is one of my favourite Robtop levels despite its inconsistency. It rapidly switches between dungeon-like, industrial and lava-filled sections for most of the level. However, I think the uniqueness makes it more memorable, and no part by itself is inconsistent in quality, only design. Easily one of my favourite 2.0 levels and just like Clubstep, this gets a 10/10.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

no way THIS is the highest rated level on hyperbolus, it’s good but at the end of the day just an above-average 1.9 gdps level

-/100
DIFFICULTY
4/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

split72 somehow managed to gain both sentience AND self awareness but has yet to make a good level

-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

rob is a troll for rating this

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

i had a really long review but my laptop crashed so i'll make a shorter one.

well rested is one of my favourite levels of all time. i used to think it was mid but after actually playing and experiencing it for myself , well rested is easily an absolute 10/10 and top 10 level oat. the quality and CONSISTENCY is insane over its 7 minute runtime. nothing feels frustrating or unfair save for a few timings. that's all i can really say without parroting others i suppose

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sorry about this gang