Junior Member
idgaf about visuals, but the technical aspect of a card game is very impressive and plays well too.
rating it a 5 though because bad rng with cards can cause you to restart THE WHOLE THING (some attempts 20+ min in i lost to bad rng)
something something ragebait
idk who made which part but the first 30-40% really reminds me of out of place (visually) so maybe djudjeito made that part?
really really good decoration throughout, my only complaint is that it’s VERY laggy (fortunately this has a great LDM which doesn’t affect the visuals a ton).
gameplay is also good but the “mouse” part has weird hitboxes
somehow i fluked this from like 65
the gameplay is very poorly balanced, with the predrop being harder than the drop. the wave is also mostly in slow speed after 40, which is so boring
the decoration was made in early 2.0 which means it sucks ass, and the nc effect is…passable
get ready for a long review (maybe)
for those who don’t know, this level is based on the sm64 hack “B3313”. i haven’t played it so i won’t elaborate. the decoration is very simple for the first 40% or so, being a dimly lit hallway. then there’s a piano part where the piano actually syncs to the song, which is pretty neat. the third and final part kinda feels like a castle, not much to say there.
gameplay wise it is VERY mundane. the hallway part plays like the beginning of “hi” by krmal, and the piano part has barely any input. same goes for the ending which is the only non-cube part. still better than the average 5* because the song choice isn’t some generic lofi chill beat and it actually fucking syncs.
speaking of songs, this level requires SIX songs to be downloaded. yes, SIX songs for a 52-second level (which shows up as long for reasons i will get to). and two of those are nongs. (the main song and…another one)
then there’s the coins which are by far the most interesting aspect of this level.
the first coin can be obtained by jumping immediately when the level begins (a glitch effect will appear if you did it right). then some random ass anime character (idfk who) shows up in a different room, and you get the coin upon exiting (it’s auto dw). this skips the first half of the hallway.
the second coin is at the very end, simply click to get onto another platform and fall upside down into a cube portal. you will be transported to a mysterious place with minimal gameplay. beat this section to get coin 2 (level ends immediately after).
the third coin is my personal favourite aesthetic and gameplay wise. there will be a painting at 88% (the route for coin 3 is BEFORE the route for coin 2). click to go inside the painting, a familiar sound effect will play (one of the six songs, actually). then you fall into a section that is equally familiar to those who have played sm64. that’s right the other nong is koopa’s road. this section would probably be a 6/7* on its own and lasts around 30 seconds. gameplay ends a bit before level complete so DON’T EXIT
geometrical dominator in 1.9 was something i never expected to happen. good execution but the end is painful to die to
it’s better than the average “level mix” level because the song is literally segments from the first 19 levels. copyright nightmare but, nonetheless
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sorry about this gang