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OFFLINE Last seen
6 hours ago
Time spent online:
1 day, 15 hours, 1 minute

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Overall
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Visuals
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Reviews

Created Date
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-/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
7/10
GAMEPLAY

it’s a fun level and i can’t hate it. genesis will never not be a good song. the level has those bad tropes of early 2.0 such as bad movement usage and odd block design. thing is, it’s not NEARLY as bad as the majority of other levels (as in, one practice run and you are set). The drop being fucking NINE CIRCLES is also really funny, and probably the most fun part gameplay wise. Only criticism is that the level is really short at just over a minute, meaning it ends in the middle of the drop. I might have to make my own extension someday.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

this is mythic worthy fight me (also why do people say viprin “robbed” or “stole” the collab? he’s the fucking host and made like half the gameplay. and he can’t rate levels so the “viprin rated his own level mythic” argument is fundamentally flawed. ROB rated this

-/100
DIFFICULTY
6/10
OVERALL
7/10
VISUALS
6/10
GAMEPLAY

what bombcraft said, good in a vacuum.

there’s literally ONE reason this level exists and that’s so serponge can have his (previously unfinished) iss part in a level.

gameplay is literally the same as iss and the visuals are barely changed (not counting the extension)

extension itself (serp’s part) kinda…sucks? the song cut is kinda iffy, and the camera controls are awkward. the base gameplay also isn’t that good. i cannot in good faith give this higher than a 6 even though i love iss

-/100
DIFFICULTY
5/10
OVERALL
8/10
VISUALS
5/10
GAMEPLAY

holy mid, the gameplay is obscured by the visuals YET AGAIN folks

visuals are good but thats really no excuse

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

the definition of an 8/10 level icl

the gameplay and deco are really well-made but it feels like there’s something missing to bring either to a 9 or 10, i just don’t know what

-/100
DIFFICULTY
8/10
OVERALL
10/10
VISUALS
7/10
GAMEPLAY

for something so clearly focused on art, the gameplay feels mostly fair except for the end (it’s kinda hard to tell what is or isn’t solid)

-/100
DIFFICULTY
3/10
OVERALL
6/10
VISUALS
0/10
GAMEPLAY

idgaf if this was rushed there should have been playtesting. visuals are ok

-/100
DIFFICULTY
5/10
OVERALL
8/10
VISUALS
5/10
GAMEPLAY

it looks amazing but good god a harder shouldn’t take me over 75 attempts

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

i like it, gameplay works very well with the song and the visuals feel mostly coherent

-/100
DIFFICULTY
2/10
OVERALL
3/10
VISUALS
2/10
GAMEPLAY

(Forgive my bad language) This piece-of-shit collab is one of the most soulless, boring levels in the SGC. The gameplay feels like it was made by a 5 year old with Down’s syndrome who snorted a brick of pure Colombian cocaine 5 minutes before. The decoration is that Next Cab Soon-esque cellshaded city slop that we’re so used to seeing but not used to seeing it done well. Holy fuck why did this even PLACE over something actually good like Kiss of Fortune or Hideout

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sorry about this gang