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Time spent online:
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Difficulty
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Overall
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Visuals
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Gameplay
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Reviews

Created Date
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-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

d1 haters back at it again. this is a JOKE LEVEL guys. generally thats no excuse for any major flaws…if this had any. dont like how on mobile theres some black bars covering the sides of the screen (and the lyrics in the first part)

-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
3/10
GAMEPLAY

this level fucking killed my dog i hate everything from 14-35% and i died at 98% because i got a low battery notification on my phone

-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY

…experiment

— the experiment song (wavetapper if it was good by novedeht)

very interesting but easy gameplay, sorta feels like memory (especially the ship/orb segment)

loops and song cuts are clean as well, and i like the ending

it would be cool if there was a coin at the end for beating the level under a certain time (say under 2 minutes)

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
8/10
GAMEPLAY

probably the funniest and funnest mythic in gd so far

visually it’s not too different from the usual pixel style, but i feel this is fine because the gameplay mostly makes up for it. the only gripes i have with said gameplay is the volcano part being a PAIN on mobile, and the long, unskippable cutscenes. like goddamn i do not need to see mrnexis being brutally killed. funny plot though

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

i’ll admit yea this is kinda trope spam and random ideas but that’s what it is fundamentally meant to be. keeping the score

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
8/10
GAMEPLAY

Memory level for the braindead, but it’s got good gameplay

The end is more difficult than the rest (Almost died at 98) because it requires actual mental capacity to remember when and where the lasers go. Visuals are simple but, to paraphrase stanstanmansan, it’s rated because it’s peak enough without deco

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Might be heavily overrated but this clears Sky Tower neg diff. Decoration is far less obstructive which is better for this level’s 3 minute runtime. Gameplay wise this is probably Rafer’s best work. The music sync and gameplay design perfectly match the song and it feels like you’re really there escaping the island. Feels like something out of an action movie and I love action movies.

-/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
9/10
GAMEPLAY

Guys, I’m gonna be real, Fire Aura is NOT THAT HARD. I’ve seen people say it’s demon. What demon is Fire Aura difficulty or below EXCLUDING the very obviously 6* levels rated demon (The Nightmare…)? None. The visuals hold up and the gameplay is fun. Cry about it

-/100
DIFFICULTY
5/10
OVERALL
4/10
VISUALS
5/10
GAMEPLAY

Upping my score, in retrospective this is NOT worse than a 0

If you’ve played the level you will know exactly what I am talking about (I’ll keep it brief for those who haven’t). This level is so bad, that it makes levels like Generation Retro look like the next White Space. It is full of unplaytested and buggy gameplay, with a blend of spiced chokepoints. Would rate this below 0 if I could

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
8/10
GAMEPLAY

For a level made in 1.2 (as far as I know) this is really cool. Rabbitical was able to make memory gameplay with those limitations while not relying on blind jumps. Although the end is a chokepoint it’s pretty easy to learn and play. I won’t critique the visuals (because it’s old af) but it’s aged so much better than other pre-1.9 levels (with exceptions). Overall a very good beginner medium demon. Also I can say I beat a former top 1 jajajaja you have not win you died

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sorry about this gang