avatar

Junior Member

OFFLINE Last seen
3 hours ago
Time spent online:
1 day, 15 hours, 1 minute

Filters

Difficulty
0100
Overall
010
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

An undisputed classic of 1.9 and probably my introduction to difficult levels as a whole.

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

...here's her number. SIKE, THAT'S THE WRONG NUMBER!!!

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Lowkey pretty fun even if the replacement has -10/10 sync. Decoration is definitely an improvement over Gboy's level and the gameplay is much more engaging

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

i rate this a hawk 2/10

-/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
7/10
GAMEPLAY

This might be genuinely one of the weirdest levels I’ve ever come across in my 9 years playing GD. I question the fundamentals of this level and whether DzRAS was smoking some shit while creating this. It basically has everything a rated level shouldn’t.

SDROGO II has a banned song, which luckily is part of a few that can be downloaded using a special bug in vanilla 2.2. Even with a song the sync is pretty shit near the beginning.

The level itself has questionable visual quality. On one hand there’s the majority of the level having Core-inspired block designs. I’d say this looks pretty good and works with the colours. However there’s also the butt-ugly sections with nothing but orange/red flashes and bland block designs. This shouldn’t belong in a rated level and is why I can’t give the visuals any more than a 6.

Despite the nonexistent music sync I think the raw gameplay is actually decent. If the level was more balanced (i.e. 25-100 wasn’t fucking free) this could make for a respectable easy-medium demon. This level is mostly slow-paced which doesn’t really fit with the fast song but it’s not the end of the world. 7/10

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Rest in peace…gone too soon

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Triple K if it was funny and also not shit

-/100
DIFFICULTY
7/10
OVERALL
5/10
VISUALS
7/10
GAMEPLAY

I’m definitely very conflicted on what I should think about Five Nights Pollapo as a level. On one hand it is VERY poorly balanced. On the other hand, it’s actually fun to me.

FN Pollapo has very straightforward gameplay aside from the first dual and troll wall. The ball may look intimidating but as long as you stay focused it’s fine. Generally it’s sightreadable and most of the difficulty is from the dual and ship. I find it surprisingly fun despite its simplicity.

The visuals of FNP are…alright. Theming wise it’s unique, being one of the few explicitly blood-themed levels I can think of which isn’t necessarily hell themed. However the execution isn’t that great and aside from the ball it feels repetitive.

Keep in mind this is a NONG level so music sync is nonexistent here.

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

Generally fun gameplay especially compared to Pollapo’s other stuff. The last 92% of the level is such a good experience with the right amount of intensity for most parts. But yea fuck the first 3 clicks which WILL end 80% of your runs from 0. The sync isn’t great near the end but it’s far from horrendous and not enough to detract points. Deco-wise Steam Blaster is pretty good with some sort of factory theme going on. It’s pretty well executed and makes sense with the level name. Probably Pollapo’s best level

51-60 of 471
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang