avatar

Junior Member

OFFLINE Last seen
3 hours ago
Time spent online:
1 day, 15 hours, 1 minute

Filters

Difficulty
0100
Overall
010
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
7/10
GAMEPLAY

This would benefit from clearer gameplay transitions and better balancing for sure. As it stands this is a 40 second flow challenge with a 30 second intro and 1 minute outro. I shit you not the non-drop sections could probably fit into a 6*.

The base gameplay is also perfectly fine but AGAIN the transitions in some parts make it frustrating to play from 0. I don’t want to disparage the effort put into this but there is problems with it.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
7/10
VISUALS
9/10
GAMEPLAY

I wanted to rewrite this review since I hadn’t actually played Motion since months before my original review. I said that I “[couldn’t] enjoy this a lot. the gameplay is awkwardly balanced and the movement is janky”. There are parts where I do think the movements are janky and the gameplay is awkwardly balanced. But after rebeating this last night I don’t feel so negative about this level. I’ll try to judge this level more fairly by comparing it to other 2.0 levels rather than modern standards.

First off is the gameplay, obviously. A lot of the level is fast-paced (2/3x speed) which matches the intensity of the song pretty well. It can definitely take a bit to learn but overall it’s not too hard. Compared to the majority of earlier 2.0 levels (Sirius…) it’s not unfair or bullshit anywhere and becomes pretty fun after 1-2 practice runs. Coins are fairly easy as well.

Deco-wise obviously it’s aged. A lot of the designs scream 2.0 even if that’s not necessarily a bad thing. I’d say this deco could get you a star rate or feature if you’re lucky (in 2025). Motion’s deco is a consistent quality throughout and never feels disjointed or empty (save for 1 short section)

-/100
DIFFICULTY
5/10
OVERALL
9/10
VISUALS
6/10
GAMEPLAY

Don’t get me wrong this looks great but I cannot enjoy this gameplay. If it was a bit more balanced I could see myself giving it a 7/8

-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This might be the best level to grace Geometry Dash

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Best level in Riot’s NOT-A-TRILOGY trilogy.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Some parts (namely the beginning and ending) are very derivative of Steam Chamber that you could almost call this a v2 in a way.

In my opinion the gameplay in the drop flows a lot more nicely and feels more fun than Darnoc’s level. Both levels still have excellent gameplay for 1.8.

Deco wise (again) the beginning and ending parts are basically ripping off Steam Chamber. The rest is original from what I can tell and the beginning has these “laser” structures that fill out the otherwise empty-feeling parts.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Very fun gameplay and original deco, one of Darnoc’s best by far. Fakes don’t feel forced in any way either and are also easy to learn (75 att)

61-70 of 471
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang