avatar

Junior Member

OFFLINE Last seen
9 hours ago
Time spent online:
1 hour, 7 minutes

Filters

Difficulty
0100
Overall
010
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
5/10
OVERALL
6/10
VISUALS
-/10
GAMEPLAY

It has a really creative beginning and then everything else is just really uninteresting. The predrop sucks and the drop is meh. There WERE eyes in the water tho, so it's not clickbait.

-/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
-/10
GAMEPLAY

I have been called a burger for not liking ONE cherryteam level. Crazy news: I don't hate them! This level kind of slaps, that sync is just so satisying. The visuals aren't that interesting, but that doesn't matter that much when you're just appreciating those clicks sync beautifully to the song.

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
-/10
GAMEPLAY

Don't you love it when a list level is creative? And has good song represantation?? And has good sync???

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
-/10
GAMEPLAY

The best extreme demon in Geometry Dash. Controlled Chaos by Zipixbox is a masterpiece in song representation, capturing the vibe of the song perfectly throughout most of its runtime. It’s like if Zipixbox had asked to himself: what would this song look like? And he NAILED that.

The level is also a prime example of ´´better as it goes on´´. It already starts off good, and it only keeps getting better

As soon as the level starts, we can see a green line that represents the high Hz sound. Then, the cube appears, and it jumps a few blocks, changing between gravity, going perfectly with the song. Then, a UFO that builds up to the next part of the song, and Zipixbox decides to represent this next part by changing the deco, vehicle and gameplay every bar until the drop kicks in, and this is where Zipixbox expands the idea of the previous segment of the level in a much cooler way. In the drop we go at sync with the guitar with a green color scheme surrounding the level, and every time it changes the chord, the level changes its vehicle and the main color of the level. Then, when the song goes back to the original chord, it goes back to the original color.

After this, the level changes into a ship part and then a UFO part that go perfectly synced to the song. Then, it cuts into a mini cube part that starts with two slow dash orbs that represent the two notes they are synced to, since one goes downwards and the next one upwards. Then, the level turns red and we go through a quick flash of blue pads that sync to the fast-coming notes in the song, to then turn back to the dash orbs again and repeat the process one more time until we get to the next part: a part themed with radar-looking objects that represent the ambulance-like sound in the background of the song, while the ball, then the cube, and at last the UFO, bounce around blocks synced to the piano.

Then, the level cuts to a swing and UFO part that syncs with the guitar, and after this, one of the best segments of the level starts. This part represents the song in a similar way to the mini-cube a couple parts before. It starts with a big robot jump that represents the long, starting note of this part of the song, which then cuts into a spider that represents the fast notes in a similar way to the blue pads in the mini cube, while in the background, the color turns redder with every drum kick. Then, the background goes back to green. However, the intensity doesn’t stop there, because the level keeps going with a fast cube filled with orbs and then the background drum kick detail is done once again with a more slowed ball. After this short ball, a fast wave starts that represents perfectly the intensity of the song. Then, when this fast part of the song keeps going, the level changes into a fast cube that slows down when the song slows down, and this process is repeated with many vehicles.

Then, the song goes back into the drop guitar, and Zipixbox represents this with a ball that travels through green, screen-like objects, and he does, once again, the ´´background changes to another color (red in this case) when the chord changes´´ thingy.

After this, there’s a swing that’s perfectly synced to the song and afterwards, one of the coolest parts of the level, a mini cube that goes back and forth with every bar.

Then, a part very similar to the ship after the drop happens, only that this time it changes constantly into other vehicles. And after this another supercool part happens.

A dual that with every ´´clap´´ of the song, it changes the position of both cubes on the screen, a brilliant idea that’s perfectly executed.

And then, the last part, one of the most intense parts in any Geometry Dash level ever, not only because it's fast, but because the effects, like the red flashes and the level constantly building itself on the right side while in the left side, a hairbrush-looking object looks like it eats chunks of the level with every clap. A super intense part that builds up to the brilliant last jump of the level, which takes out all the pressure and lets you breathe and calm down while admiring its glorious fall into victory.

-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

My second hardest, I absolutely love this level. First of all, the deco is great, the art style is amazing. And the gameplay is wicked fun! The first cube is really... bouncy??? You know what I mean??? It's really fun. Love 70-100%, playing the spider and the robot back to back is so funnnn (I've said fun too many times but there's not really another adjective I can use for this I think)

-/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
9/10
GAMEPLAY

I've beaten this, and it's very fun! This level is a timeless classic and rightfully so, the visuals are great for the time, the song slaps and it's super fun to play!

-/100
DIFFICULTY
8/10
OVERALL
6/10
VISUALS
-/10
GAMEPLAY

Great idea, brilliantly executed, this is kind of Eternal Sunshine of the Spotless Mind if it was a Geometry Dash level.

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
-/10
GAMEPLAY

Levels with Lit Fuse just slap real hard, don't they?

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
5/10
GAMEPLAY

One of, if not the most visually stunning level in Geometry Dash, a beautiful art piece all the way through. My only complain is one that isn't really fair, and that is the lack of gameplay. Why doesn't it count? Well, because this level is just one painting after another disguised as a Geometry Dash level, its not meant to be played, but not in a bad way. This level is just a spectacle that is meant to be looked at and appreciated, and that's what it gets, pure deserved recognition.

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
-/10
GAMEPLAY

Iʼll call it: this is the best level in Geometry Dash history. When released on 2013, Geometry Dash was just a The Impossible Game ripoff, but as the years have passed, this little cube game became what it truly is: an art form. An art form that consists on transforming a song into an audiovisual interactive experience. Commatose showcases this, Commatose is the prime example of why Geometry Dash is so beautiful. The level has flawless song representation, which is, what I think is the core of Geometry Dash. Every single part does what the song asks for, thatʼs what Commatose is all about. I heard complains saying that some parts look empty, well, does the song ask for that? Does the song want an over-decorated flashy part? Or does the song want a more chilled out part? Commatose asks this question for every part and nails what the song wants. It is truly a perfect ´´adaptation´´. Then, there is the progression, the, once again, flawless progression. Commatose grabs your hand and lets you travel and admire its wonderful world. Commatose is not a level, its an experience, its a journey, its a beautiful piece of art and a fucking masterpiece in every sense, in every way possible, AND IT WAS ROBBED OMG HOW THE FUCK DID OUT OF THIS WORLD WIN BEST EXPERT DEMON LAST YEAR AT THE GD AWARDS ARE WE DEADASS??? I donʼt despise Out of this World, but I really think the people in the community just saw that level and went ´´ohhh look, both waves go in different directions, this is fucking demon of the year´´ CMON

1-10 of 10
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang