Junior Member
Very creative with its use of colour, styles and has overall great sync and drop structuring.
Some parts leave a lot to be desired for but whats there is great
The highlight of this level was for sure 70-80%. Although certainly not new, it is easily the best execution of this idea. 54-70% is also very nice, if quite repetitious, and despite liking the part, about halfway through it, I was waiting for it to end or a stylistic shift.
The title card feels incredibly sudden and out of place, considering the freeze doesn't have any musical motivation; it just happens. The gameplay really should have continued with the title card obscuring your view.
The drop click sync in this level is extremely generic. It's not bad by any means, but it is just boring. There's no naunce to this; it's following a trend of a lot of easy demons having such cookie-cutter gameplay. Functional but uninspired.
Speaking of the drop, there are multiple parts where you can drop out of the level below and above it - I wouldn't usually dock a level for that, but it's just uncharacteristic of an otherwise polished level.
A good level? Absolutely.
A memorable one? Not quite.
Ultimately forgettable outside of 70-80%.
Classic.
Charming in the sense of its concept - shame it was reverted to its original release state some time ago but this is truly a great representation of a KrmaL level, sticking to an idea no matter how silly or ridiculous and that some people will always, always hate on anything KrmaL uploads.
With that said, the Sunnet part hasn't aged great, past the cube and UFO it is incredibly generic and the general idea, or as the kids say - the aura this level gives off carries the overall rating for me.
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sorry about this gang