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OFFLINE Last seen
4 months ago
Time spent online:
3 hours, 45 minutes

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Difficulty
0100
Overall
77
Visuals
010
Gameplay
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Reviews

Created Date
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-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Very creative with its use of colour, styles and has overall great sync and drop structuring.

Some parts leave a lot to be desired for but whats there is great

-/100
DIFFICULTY
7/10
OVERALL
9/10
VISUALS
7/10
GAMEPLAY

A Beautiful but Predictably Sanitary Easy Demon

This is the type of level I imagine when thinking of a clean, great, easy demon. With that said, this level isn't that special - not that it has to be.

The highlight of this level was for sure 70-80%. Although certainly not new, it is easily the best execution of this idea. 54-70% is also very nice, if quite repetitious, and despite liking the part, about halfway through it, I was waiting for it to end or a stylistic shift.

The title card feels incredibly sudden and out of place, considering the freeze doesn't have any musical motivation; it just happens. The gameplay really should have continued with the title card obscuring your view.

The drop click sync in this level is extremely generic. It's not bad by any means, but it is just boring. There's no naunce to this; it's following a trend of a lot of easy demons having such cookie-cutter gameplay. Functional but uninspired.

Speaking of the drop, there are multiple parts where you can drop out of the level below and above it - I wouldn't usually dock a level for that, but it's just uncharacteristic of an otherwise polished level.

A good level? Absolutely.
A memorable one? Not quite.

Ultimately forgettable outside of 70-80%.

-/100
DIFFICULTY
7/10
OVERALL
5/10
VISUALS
8/10
GAMEPLAY

World War – A perfect representation of Devin's truly unfiltered creativity

world war is just a piece of unhinged insanity. Nothing here needs to "fit" thematically. This isn't just a classic 2003devin creation, it’s the definitive showcase of everything his levels stand for: bizarre and absurd unapologetic creativity.

Contradicting MindCap's view, I do generally prefer Zylenox levels over Devin's.

Devin's levels are extremely unique; the bizarre inherently interesting and lack-of-thematic-driection wacky-ness of them is just objectively fascinating as art. Subjectively? It just doesn't click with me. There are almost no creators I could say I wish I could like but Devin is one of them, I really wish I could like his levels but at the end of the day I just don't vibe with Devin's levels like a lot of other people do. And that’s ok.

Devin levels are so brilliant because of how silly and unapologetically unpolished they are often it feels like drawing a white blob on a gorgeous landscape drawing and just putting a stickman there - it's brilliant in how non-conformist it is, his levels reject so many conventions of what makes a "good" level, and that's why they are so awesome.

I don't think I would change anything about world war, devin or any of this other levels. They are perfect at doing what they want to. I may not personally love Devin’s levels, but I respect them like no other.

-/100
DIFFICULTY
7/10
OVERALL
5/10
VISUALS
5/10
GAMEPLAY

Classic.

Charming in the sense of its concept - shame it was reverted to its original release state some time ago but this is truly a great representation of a KrmaL level, sticking to an idea no matter how silly or ridiculous and that some people will always, always hate on anything KrmaL uploads.

With that said, the Sunnet part hasn't aged great, past the cube and UFO it is incredibly generic and the general idea, or as the kids say - the aura this level gives off carries the overall rating for me.

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sorry about this gang