Average Ratings

Difficulty3.98/100
Overall4.07/10
Gameplay3.30/10
Visuals6.77/10

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Reviews

Created Date
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avatar
3 months ago
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
6/10
OVERALL
8/10
VISUALS
3/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
3 months ago
-/100
DIFFICULTY
6/10
OVERALL
10/10
VISUALS
5/10
GAMEPLAY

My issue with Rage Quit isn't that I think it's "soulless slop" or "tasteless" (I believe in no such thing). My issue with it is that it's jarring, hard to follow. If there were more cohesion then I think I'd like this level quite a lot! It has an interesting gimmick but it seriously messes up on the execution. It took me a while to understand what was supposed to be happening. And even now I'm not sure I get it completely.

I'm rating the visuals 10/10 simply because they are some of the most technically impressive I've seen in the game and I can't not give credit for that. And my overall rating is bumped up by 1 due to the legacy that this level has made for itself, I guess. I can't help but appreciate the many conversations had—positive or negative—about a $1,000 Stereo Madness remake that hurts my eyes. Maybe it doesn't make all that much sense to raise my rating because it's controversial... I don't know. I'm just grateful for Rage Quit's existence despite not personally liking it a ton.

avatar
4 months ago
-/100
DIFFICULTY
2/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Unfortunately, Rage Quit was really disappointing for me. I think Bli is an incredibly talented creator and he's made multiple incredible levels in the game including my most favourite level of all time Fall Apart. What I love about those levels just doesnt show in Rage Quit though. Whilst his ability to create flashy entertaining visuals definitely improved with Rage Quit, it just doesn't match the song at all. When I play Fall Apart or Change of Scene I feel like the intensity of the level perfectly matches the song, but Rage Quit uses the song from the very first level created in the game? I completely understand it was for a contest where the level had to be a remake of Stereo Madness but it doesn't even feel like Stereo Madness, the only thing that's the same is the song and (parts of) the gameplay. This complete disconnect between the song and visuals of Rage Quit feels very unlike Bli when you compare it to some of his other levels like Change of Scene or Absolute Garbage. I also really love Bli's gameplay and song choices so seeing neither of those in this level brings it far below all his other levels in terms of enjoyablitity for me. The only saving grace this level has for me is that it is still very impressive in regards to expertise with the editor, just not that impressive as an experience.

Whilst I'm aware that yes this was a contest and Bli did not have complete control over the level, that doesn't change the experience I had with it. I'm fully convinced this level was brought down by Waboo's contest restrictions and preferences rather than Bli's ability to create

avatar
4 months ago
-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
6/10
GAMEPLAY

"Rage Quit" is a level that really stresses the 'madness' aspect of "Stereo Madness". From the very first (and technically impressive) effect of a tablet collapsing to the ground to the memorable visual of screens being smashed by a (clearly) angered individual, it's a level that truly channels new players' frustrations when it comes to beating "Stereo Madness" (when I state this, I'm thinking of all those rage videos and stuff that have gone viral). In terms of its visuals, it's a level that really pushes GD to its limits, making the most of trying to make GD feel somewhat 'cinematic' in a sense. Its gameplay might be rather lacking and unoriginal, but seeing as it's a "Stereo Madness" remake at its core I can't necessarily fault it for remaining faithful to its roots. The incoherence of some of the visuals might be my only main qualm. I love the tablet breaking effect and the multiple screens being broken, but I wish the level stuck closer to its whole 'rage quit' theming as these two specific sections do.

To be honest, I'll never quite understand why it has garnered as many detractors as it has since its release, especially with how seemingly benign it is in nature (it's literally a "Stereo Madness" remake, how on Earth could something so harmless create controversy?). Yes, it's true that this is a level that's more so focused on creating a spectacular visual experience than providing compelling gameplay, but that doesn't necessarily make it indicative of the decline of Geometry Dash. Perhaps some of the remakes it's spawned may very well be (I mean, a remake of a remake inherently lacks some originality, no?) but I see no reason to label this specifically as the sign of 'artistic degeneration' that some are so eager to describe it as. Creating larger-than-life spectacles has always been a part of making art and media anyways (take the historical epics of the 50s and 60s into account, or even circus shows which have persisted for multiple centuries). Making art for the primary purpose of 'wowing' onlookers is neither new nor is it a sign that society is on the brink of collapse. In fact, making art for the sake of entertainment is something that shouldn't be a mortal sin. Just because it doesn't focus on the 'plight of the proletariat' or 'why capitalism sucks' or 'why modern society is terrible and awful', that doesn't necessarily mean "Rage Quit" is a level that is completely artless. Its technical aspects are well-executed enough that it garners some merit for its general impressiveness. I'll admit that if I was paid to make a "Stereo Madness" remake, I wouldn't nearly have been as creative to come up with the whole tablet breaking effect that starts the level (but then again, I'm not a professional creator either). I guess the point I'm trying to make is just because something is made for spectacle, that doesn't mean it's an abomination that signals the end of the world.

"Rage Quit" isn't perfect, but it definitely isn't the artistic degeneration that it's come to be known as by some people. It's a pretty unique way to remake a level that's so synonymous with GD as a whole. And sure, I like the ending! It's a perfectly cyclical ending that's so thematically fitting.

avatar
4 months ago
-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

This level is a very interesting case. You either love it or hate it. Some people hate it so much that they consider it to be the worst level in the game. Others say that this is one of the game's best. My thoughts? Eh. Upon release, I loved this level, thought it was fun. But now that it's been quite a few months, I want to give my full thoughts on it.

Rage Quit was made by Bli, a very popular creator known for his stunning deco and his work's amazing optimization. This level was made for Waboo's Stereo Madness Contest, so it's certainly plausible that Bli didn't really care about this level and only made it to impress the judges, though this is unconfirmed from my knowledge. Though the decoration and effects are certainly fantastic. The screen breaking, the flashing between different scenery, especially the part with multiple TVs, it's simply amazing, especially for being made in a month. This is obviously what got the level to mythic, as the gameplay is very unsophisticated.

However, even the best decoration is meaningless without good theming. So, is the theming good? In concept, yes. A lot of people criticize the level for just being a "random" effects showcase, but no, this level is certainly themed around raging, specifically in Stereo Madness. I think raging on the earlier RobTop levels, especially the first, is a pretty relatable experience, which is why I like the theming. The execution, however, is all over the place. There are plenty of parts that follow the theming, such as the beginning and the part where the guy breaks the TVs, but there are also many parts that have nothing to do with this theming. Why does the drop flash random backgrounds? It looks cool, but what does this have to do with the level? Also, for the ending, the guy sticks his hand to try to catch the cube, which I think is cool, but why is it flashing random deco styles? It could work as a tribute to the game's history, but in this scenario, it's random and pointless. Overall, I like the theming but not the execution.

The gameplay of this level is literally just nerfed Stereo Madness. The level was made for the Stereo Madness contest, so it makes sense. A lot of people complain that this level is meant to be watched and not played, but the gameplay is so easy that watching and playing the level give you roughly the same experience. Some people give this level ridiculously low gameplay scores, but the gameplay is not annoying or unfun to deserve such a rating. Also, this level has more gameplay compared to 90% of modern 2 stars. That being said, the gameplay is still not fun or engaging, and I think that it hurts my score for this level.

Overall, I'm not the biggest fan of this level, I think this level is overrated and overhated at the same time. It's a decent level, but it has its flaws. Is it mythic worthy? Yes, but it's still my least favorite mythic, even compared to levels I don't think deserve the rating, such as Button Masher. Its decoration is doing some heavy lifting here, and I wish there was more effort put into other aspects of this level.

avatar
4 months ago
-/100
DIFFICULTY
1/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
avatar
4 months ago
-/100
DIFFICULTY
0/10
OVERALL
0/10
VISUALS
2/10
GAMEPLAY

Pretty much opened the floodgates for both the dogshit "realism" style that all mythic rated levels have, and it brought a ton of little baby children to the community, who now control the gauntlet contests and rating system. I hate this level so much

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sorry about this gang