Anyone who feels nostalgia towards this era of GD is a fucking moron.
pretty much the quintessential 'early 2.0 level that's good because it's good'. at the very end of when major design levels had significant resemblance to robtop levels, you can definitely still see geo dom and deadlocked in here but there's a flurry of other ideas and much more ruthless gameplay, using move triggers as god intended for some frankly downright terrifying gameplay. really should be one of those extremely iconic benchmark levels imo, great introduction to what an insane demon can be. one of the first moments i truly grasped what the potential of 2.0 was
I like this style of level with a wacky usage of move triggers without making it obnoxious to watch and play, it strangely flows really well, and it also has great gameplay, really impressive for 2.0. The wave at the drop really feels like you're "Exploring the Space", my issue with the level is that it doesn't really executes the space theme well, only from the wave and onward the creator made a slightly well executed theme. Still not space enough
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sorry about this gang