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OFFLINE Last seen
last week
Time spent online:
1 day, 25 minutes

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Difficulty
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Overall
1010
Visuals
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Gameplay
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Reviews

Created Date
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-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Gut wrenching hollowness, messy and beautiful emotion, tough and monotonous stretches of time, moments of collection and lucidity, moments of unforgiving disassociations and chaos, nerve-wracking new beginnings, and the end of things. The more I've seen this level, the more I fall in love with what it has to tell me. An unexpected passing of someone once close to me was revealed very impromptu and late one autumn. Unlike what would happen later to my elderly dog in the following weeks, their passing was completely unexpected; a gruesome freak accident caused by a force of nature that took zero remorse. Almost like viewing this art, I felt nothing at first, but then it hit me like a ton of bricks once I saw it for what it truly was.

This level doesn't attempt to portray death as inherently good or bad, and that's something I can respect as it is different for everyone's interpretation; it's usually both good and bad simultaneously. Another facet of this level's open ended design is the its ability to be holistically interpreted to fit multiple narratives. Feelings of dying, watching something else die, and the consequences of death are impossibly all summed up into a nearly 10 minute experience. Like the real concept we have come to understand, Death itself isn't exactly pretty, but it is powerful, crude, and an experience that grapples with life itself. Memento mori.

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

Sleek designs, amazing song representation, amazing color picks... this level was very ahead of its time. Can square up with levels of today and look just as good or better.

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
10/10
GAMEPLAY

One of my favorite layouts in the entire game. Does everything perfectly and constantly feeds you innovative and well executed ideas.

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
7/10
GAMEPLAY

This is the last gd level I have shown someone outside the community, it's just that good. Gameplay is awkward in a few spots, but it is extremely entertaining to watch.

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

This level does almost everything right, and I mean it. Song representation, level design progression, gameplay innovations and consistency, theming, naming... let's just say there was a reason why people leaked this, and wanted to know everything about it.

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
-/10
GAMEPLAY

Love the punk and graffiti ideals presented here. I adore the creative choices and worlds that Devin makes, and the colors and imagery he expresses in this level.

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Well balanced, beautiful and diverse decoration from the time's most talented designers, what more could you ask for?

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

Truly a one hit wonder and something to cherish. It's a shame that it breaks with every update.

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
-/10
GAMEPLAY

One of my favorite projects to be released. I'm a huge fan of the constant high energy this level has, and it executes a hellish dread that few other similar levels do.

10/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

One of funnygame/caustic's best. Everything is done perfectly for the time, and it still holds up today really well.

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