Junior Member
I don't really like the style as it's just not my favorite art style. Doesn't go full cartoon or realism and it's a bit odd. The gameplay is alright, but is slightly off sync when it counts and can be really boring in some spots like after the first spider to the castle wall, and the boss fight. I can't deny that this is one of the most polished and best engineered gd levels, however.
Great intentional design! Endlevel's team polished it up quite nicely as well.
Standard 2.0 with a few cool parts/gimmicks
It's pretty cool I guess. Design is uninteresting but is executed well.
The level does a really good job building tension and having well-varied gameplay for the most part. A couple of jumps are truly awful, but otherwise, this is a great level with lots of fresh ideas.
I worked hard to create an uneasy environment where people afraid of 13 or aware of the theming could see the number appear wherever they look as long as they look for it. The level's description "Be very afraid." even used 13 visible characters, and 13 is even the 13th word in this review.
This should not look as good as it does for how static it is most of the time. Will be taking notes on this.
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sorry about this gang