Junior Member
This level is extremely ahead of its time and has genuinely fascinating gameplay
Extremely creative! I wish D created more as he always seems to have really good ideas for gameplay.
Witty, well designed, and glazed with irony and poetic justice to top it all off.
Beautiful expressionism. Somehow keeps black and white fresh for the whole time.
I have a feeling me and pocke think in a very similar way on how we express ourselves creatively. We've independently come up with similar ways to express similar ideas, and this level makes a good case for that hypothesis. Using geometry dash as a cathartic outlet for one, along with stylistically brazen, expressionist decisions are qualities of this level that really resonate with me because that's exactly what I do through the lens of my own experiences. We have also independently experimented with obstacles the same color as the level background to potentially represent obsticals in the mundane, or to signal that something isn't completely right. Was starstruck when I first saw this level, and hope people can take inspiration from this in their own work should it be right to do so.
Soundodger players seem to make amazing levels and this is no exception. The level has amazing song representation, and pulls off an insanely smooth transition into a new update, while other creators couldn't do that for the life of them back then. It has a bad rep of having really shitty remakes, but that's probably because there's not much to improve on here anyways.
A hidden gem. Delightfully uneasy and creative.
Technically impressive, satisfying and engaging gameplay, and phenomenal, stunning visuals. This is almost perfect to me as my only gripe is that it's heavily based on the visualizer for BOFU. Maybe I'll change my opinions later, idk.
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sorry about this gang