Junior Member
Although a bit rough around the edges, I love a lot of the ideas presented here, specifically the ufo, the 46 cube, the last ship, and the idea of slightly syncopating things. The gameplay syncopation idea needs a LOT of work, but lays the groundwork for people to make more subversive and exciting layouts in the future.
GET READY TO FUCKING DIE
Make the ground shake
Underground cult classic
The early idea of keeping future gameplay in mind while it gets darker is cool, and executed very well. I'm also biased in favor of the super mario world ghost house theming.
The poop color and black glow blob decoration is not good, but the gameplay is extremely fun to pull off and practice if I have the energy for it.
This level gets more interesting the more you look into it, to the point where no one to my knowledge, even with the best of macro bots, has done the hardest stuff the level has to offer. Sure, the gameplay goes from easy 2* closer to humanly infeasible as the MINUSwave approaches, but if you set your fps to 9,000 in 2.1 and start swift clicking every frame, the level turns a glaring shade of red as you've activated the coins route; good luck. Otherwise, I like the progression the level has for deco and the ideas it presents, it's just missing a lot fundamentally for decorative themeing.
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sorry about this gang