Junior Member
Made to be the hardest nine circles level, and at one point an ILL top 1, this was one of the precedents of ILL quality setting and it was a pretty good one at that. I love the last wave's contrast and design choices and the predrop design. I wish kaith's gameplay was in the final version though. It's too bad this will never get verified though (thanks renn (: !! ).
Not visually innovative or impressive, but the gameplay is really fun and well-made.
This level reminds me of times when collabs weren't seamless solo-like levels with names attached in random spots. Each part is similar enough, but the styles vary enough to keep me interested.
This defined an era of levels to come to have better gameplay with more difficulty packed into a shorter length, and more effort made to make sure the level was playable and fair. Dying to the 1st click can get old, but everything else is fantastic. The deco isn't too special, and I wish gablor's part remained dark like the unnerfed version as that makes the level much better. This level's influence cannot be understated, but I wish people would stop remaking it.
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sorry about this gang