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Time spent online:
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Reviews

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-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Not too bad especially for a room platformer. It has good ambience and looks clean but otherwise it's not the kind of level that looks interesting to me.

I think gameplay wise it introduces its mechanics well enough, I like how one of the rooms has a key on its path to present the idea that keys can open locked doors (if that wasn't obvious enough). It's still flawed in some parts, like ome room with moving platforms which have way too much waiting time in my opinion, or could've easily had one more platform in each file to compensate. I also wish the SFX work was a bit more complex since I felt it was lacking in many obstacles.

Still, this isn't a bad level. It's just that I've seen this kind of platformer a couple hundred times before.

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

I think I'll just start off mentioning a big flaw about the gameplay, which is the timer. I don't mind timers in levels at all, they can be used well if there's some forgiveness to them. That just isn't present here. The gameplay takes a lot of time to figure out (and it's pretty fun to do so!) but that just isn't compatible with a timer. I know there's a timer-less mode which removes it completely but makes the level unbeatable. However, even ignoring the fact that I hate that kind of mode, in this case it just completely removes the level's identity. Because... what does the timer do? Well, let's look at the lyrics of the song the level is inspired by!

"The itsy-bitsy spider climbed up the water spout

Down came the rain and washed the spider out

Out came the sun, and dried up all the rain

And the itsy-bitsy spider climbed up the spout again"

So yeah. You climb up the spout as a spider and after the time runs out a rain comes down and you die. It wouldn't be that bad of an idea if... the level actually did that? After the timer runs out there's no animation of any water flowing down. You literally just die. That's... not really what the song talks about isn't it?

As I said the timer is completely incompatible with the kind of gameplay this level is built around. It would've been so cool if it didn't just kill you, and instead make you drop down to the start! Or maybe not the start, just somewhere you can easily climb up again and slowly learn how to do the gameplay! That way the timer-less mode isn't needed at all and the lyrics can be well represented, because the point is that the spider is trying to climb up but the rain washes it away back to the start. It doesn't kill the spider!

I love the idea, but this level has so much missed potential that it's genuinely sad to describe.

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

Hate to rate it this low but I genuinely don't find this style any appealing at all. Realistic styled levels tend to look very impressive when they're fresh but give it a few years and they all look extremely ugly for the most part.

This level is no exception. Everything after the first 3 parts is just a mess of objects with no depth or cleanness whatsoever. I find it really unfun to play as well, with lots of ugly deaths and very weird player movements. I do like the second and third parts quite a bit because they look a lot more clean and execute the theme with a lot more personality, however they're still lacking that depth that would make a level like this stand out for me. (For example the particles in the third part move like a big chunk rather than freely).

Overall it's just another themed traditional megacollab that has aged pretty badly in my opinion. I really wish it wasn't so because this city-like Vietnamese vibe had potential to be so much more good-looking.

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

This is probably more fun to play than to look at, but visually I don't find any really memorable or special qualities to this unfortunately. The first parts were pretty clean but after that it turns into a monochrome mess with designs that feel like watered down versions of better levels. Even then I don't find the first part to be particularly original.

-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
3/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
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sorry about this gang