Junior Member
I think most of my issues here are simply not fixable because they're the core of the level, in some way. I really don't think a level of this theme and style works with this song and that's just something that's going to drag it down for me no matter what.
I found the level itself to be nice and I like the narrative it takes but it also comes off as too formulaic to feel like it has said narrative. I'm particularly referring to the use of text and again, the very little song progression that just doesn't work for a level of this kind. It feels more like a themed level rather than it telling a story, but because it's supposed to tell that story the theme isn't really felt.
As much as I appreciate this abstract style and I do think that this level does very good things on its own, in the end it just comes out as way too derivative of flash's levels. I get that it was made for his contest but come on.
I agree with denis in that the first half is much weaker; I don't think the designs look too good and the structuring feels kind of rectangular for my liking. I think they could've used the slopes to their advantage by connecting blocks to each other in more interesting fashion. The ship part that follows does do this around the edges which I wish was utilized in the cube part as well. I also don't think the colors are the best here, for this kind of progression I'd imagine the first part to feel more quiet and a grayer color palette could work better for that. I think the second part does well at that.
I do like the level more as it goes on though. Especially love how the nature and city elements are integrated into the gameplay.
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sorry about this gang