Junior Member
The best official level of its time I think
I'm a little disappointed because this level was doing really well during the first half. Playing with chaos can be really dangerous, because while if it's controlled the aesthetics can be really good it can easily spiral out of control if not careful. This is kind of what's happening here.
This level starts off really strong. I'm a big fan of the block designs used and how natural it feels. The streetlights (they are streetlights, right) are already hinting usage of quick color shifts but I liked them in that scenario because they went very in sync with the song. Same can be said about the shaders, the radial blur spawning from different directions at the song's beat looks so good and it feels like a refreshing rush of wind. The aesthetics at the start were fantastic, even deeper throughout the level like in the more chaotic and static parts which I didn't mind at all given how chill the song is.
The second half however just loses the plot completely in my opinion. The level becomes way more glitchy and desaturated in a distasteful way. The usage of shaders just seems to turn more random and unnecessary and it's just not what I'd want to see in a level like this. This is what I mean by uncontrolled chaos; the song keeps being chill while the visuals are just disturbing me from it. If it had kept the aesthetic and vibe of the first parts without going that crazy I would've liked this a lot more. I like the ending though, love the way it comes full circle as if all of that had just been an extraordinary adventure during your average day in town.
This is a remake of Quasar's Rainbow Carol, a very iconic 2.0 level that's definitely not a bad pick to make a remake of. In fact this is one of those remakes that pay a great tribute to the original level and that play on its ideas in a respectful way.
For the most part I'd say this keeps the essence of the original and expands on it in pure fashion. Some of the effects like the background at the very start are very Quasar-ish; I definitely enjoy the effects that feel more mathematical more than the rest because that's the defining feature of Quasar's style (other than its very memorable rawness of course). It's missing some quirks that made the original so catching for me (like the full hue effect in one of the first cube parts, that made the illusion that the platforms were rotating although nothing was moving). I like the use of particles to make some of the newer effects but it's still missing that kind of "rawness" to me.
I'm not a big fan of the monochromatic designs during some of the middle parts however (like the upstairs part if I can even call it that). I know that it adds a newer vision on the level but it just kind of goes against the spirit of the original level.
I can't rate this too highly personally because I always find myself visiting original levels rather than remakes, but this is a good one on its kind. Great job.
I wasn't too convinced by the start but it sure got better as it went on. When it comes to song representation I'd say this level does a great job for the most part; I'm impressed by how well the glitch effects were used considering that most of the time they seem out of place in this kind of levels.
Visually this doesn't really catch my attention especially for the first half. I feel like this style of pastel colors over white background has been overdone at this point and there's little potential to expand on it, although what it does it does pretty well. The sine wave during that part does give it some personality although I wish it moved a little smoother. I think the strongest part visually comes at the very end, bringing very good looking effects at the cost of sacrificing some of the song representation a little; for the most part the visuals fit well what I'd imagine this song to be used for (the pastel color scheme is especially strong for that reason) but that last UFO part doesn't give me that vibe.
Very solid overall, especially for its time.
This is a pretty cute Christmas themed level that has some quirks that I really like. I particularly enjoy how it uses pixel blocks and simple shapes to its advantage, because the color usage definitely helps them feel more alive and go with the theme more. A standout for me are the tree shaped designs that use small dots and how they pulse around, which remind me a lot of those Christmas lights that are hang around towns.
I'm not too big on the more "corrupted" parts as they make the level lose a lot of grip and don't really fit the energy of the song either. On the contrary though, sometimes the level feels too energetic for my liking (I found the camera controls to be a bit too sudden at times). This is a pretty solid release though. Love the monsters and how joyous it feels overall.
If there's a level that can describe Quazery's passion for the game and creating, it's this one. Fantastic tribute to Cycles :)
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sorry about this gang