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Time spent online:
3 days, 4 hours, 38 minutes

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Overall
99
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Reviews

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-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

Meanwhile on the opposite side of the spectrum, THIS is a good tribute to Michigun. This does a lot of right that Rest In Peace laughably misses in its entirety.

It's a representation of the Temple Series, given updated visuals and being accurate to the kind of Temple it's representing. The gameplay, though not my favorite, it has almost everything that the Temple series had. The familiar 3 jump structures, the triple spikes, fake outs, and some representation of what the other Temple levels had, like in Forest Temple, you jump on the head of the monster, and in Lava Temple with the tricky as hell ball timings.

I really appreciate this level. This feels like it is being faithful to the series while having it's own original ideas. Not with the intent of doing it for the attention, but doing it to properly pay homage to Michigun, a long gone, but never forgotten member of the GD Community.

/\/\/\

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

Damn. This level really matches Jam's style well. Very similar to one another, but distinct enough to not be considered the same. The usage of colors here is really good too. The colors used are matching with the kind of place you're stumbling upon. Attempted cities made from the deep ocean, to the glowing and shining skies, and even in the depths of space. All three ultimately being forgotten cities made by the company Mira.co. The story of this really feels interconnected with one another. And the gameplay, well. Definitely a bit learny, but it's another really well balanced level. Again, nothing feels unfair, it's not that complicated to learn, and it does feel versatile in some parts. Namely the beginning and the end. Overall though... this level is fucking awesome. It's an experience I think a newcomer wanting to beat Hard Demons will definitely enjoy.

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
-/10
GAMEPLAY

A retro 1.9 styled level that according to nasgubb, commemorates all of the many things he has done for this game. The level is quite long, but that's because he didn't want the project itself to end... alas, and I quote, all things have to come to an end eventually. It's meaning is quite deep, and understandable considering nasgubb is focusing more on his career as a motion designer. It's quite the level to conclude your GD Creating career... well... part of it anyway. Taking every single aspect of what you have done with your levels and turning it into something... more. I think that's the best way I can describe the level's decoration. It's something in which you have seen with nasgubb, but it's one in which a lot more was done with it. And for that, I think this level hit quite the mark. This is definitely one that I really like, but not just because it's a space themed level.

-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

god damn it, i HATE the mirrored gameplay in this level even though it most likely does not have a mirror portal. But I also can't really hate it all that much, because actually it helps me improve and do better with mirrored gameplay parts, and the gameplay itself is actually good despite there being some difficulty reading the gameplay because of the aforementioned mirrored gameplay.

The level is pretty though. Really clean usages of particles, and very solid modern designs.

-/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

Well, I was not familiar with Zeronium's game in the editor. This level is awesome. Really like the disco vibes in the level and nothing here feels a lot overbearing. Even though the gameplay is fast pace, the deco does not obscure it and with enough practice, it's pretty straight forward where to click and where not to click. And here's me being the timing andy here because the gameplay is really solid and a lot of fun. It is a bit synced to the music so there are some timings that are needed, and other timings without it. It is extremely satisfying, and the click patterns are really recognizable. Only minor nitpick that I have is that the start is admittingly a bit slow for this level, and the transition for the level name definitely threw me off a lot. But again, it's only a nitpick of mine. Aside from those bits, the rest is really solid.

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
-/10
GAMEPLAY
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