avatar

Junior Member · he/him

OFFLINE Last seen
2 days ago
Time spent online:
3 days, 4 hours, 38 minutes

Filters

Difficulty
0100
Overall
010
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
8/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

See, this is the kind of level that makes you think it's bad because of how it is structured and how shit the timings can be, but yet it's also something that you can't help but appreciate it because it's meant to be intentional, and Conical Depression exceeds in that aspect.

-/100
DIFFICULTY
6/10
OVERALL
8/10
VISUALS
5/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
10/10
VISUALS
7/10
GAMEPLAY

It's one of those levels in which I take one good look at a post on Twitter, and then I'm just fully convinced that I wanna try it out myself. SayItBack is quite the visual marble, and it definitely feels the most apparent. The effects in this level are unlike any other effect that you'd normally see in a GD level. It's genuinely so crazy good. Each transition from part to another is complimented by an effect, and it goes over the top quite a lot. This is just me saying this visually, cause gameplay wise... oh boy, this level is a learny level landmine. It's really just a matter of knowing when to click, especially in the robot part where the arrow indicators tell you how much you need to hold when jumping. Sometimes it's either one click, other times it's holding. The gameplay in this case scenario, yeah it's hard but at the same time, not really all that intimidating. I'd say SayItBack really is a very effect heavy level that compliments quite the learny gameplay. It's very cool on a visual aspect, and learning it can be fun.

-/100
DIFFICULTY
6/10
OVERALL
7/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
3/10
OVERALL
2/10
VISUALS
1/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY

While I know a lot of people really dislike cherryteam for mostly being a "soulless corp" and their levels not having some form of originality to them, there's honestly a pretty decent selection of cherryteam levels that I actually like. This is one of them, and honestly to some, their most original. I had sights on trying this because I thought it personally fit my skillset, and the gameplay looked pretty fun. After trying it, yeah I did indeed like the level. The duals especially are incredibly fun to learn and get it all down in one run. Granted, there were some timings I personally didn't like, but that's just a minor nitpick of mine.

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY
-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

Ah, good old Future Funk. One of the most iconic Jonathan level.

I'll admit, I don't think this is as good as some of Jon's more recent works, but even then I still think it's a good level. Pretty solid (and honestly fun) gameplay mixed in with really solid deco that has the idea of taking aspects of Clutterfunk and High Life and turning it into one of the most classic 2.1 levels out there.

-/100
DIFFICULTY
3/10
OVERALL
3/10
VISUALS
1/10
GAMEPLAY
411-420 of 532
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang