Junior Member · she/her
I beat Feral a while back when I was beating random insane demons, and what can I say, it definitely doesn't overstay its welcome. Feral clocks in at about 40 seconds and makes incredible use of its short timeframe.
It's a very simple level on first glance, really only containing a couple of colors. Black, red, and orange, but the way these colors are used in conjuction with pulses and the effects makes it a genuine feast on the eyes (I keep using that expression for some reason LOL)
The unconventional song really sets the tone for the level from the very beginning, it's already something that almost nobody would be expecting to hear in a GD level, and yet this level fits it perfectly in my opinion.
The level starts off very slow for a couple seconds, showing this waning glow in the background showing the structures in sync with the song, before almost instantly throwing you into a 4x speed robot. You are instantly assaulted with rapidly flashing red and black colors as these lines in the background seem to be shaking and curving all over the place. The lines in the back reminds me of a heartrate monitor for some reason, and it stands out to me a lot. Everything in this part just moves extremely fast past you, so much so that it all kind of blends in with each other. I can understand why that is for a level like this, but I wish I was able to see some parts of it more. I also really like the spinning x's in the blocks LOL
The next part just ramps up the intensity even more, with the background going into complete chaos as all the blocks and structures start to break open. It's like an effect of when you reach a floating point in a game, definitely not the intention, just an observation. It's an extremely cool effect and definitely fits the chaotic nature the level is trying to go for. I also really like the UFO parts where you hold your wave through them and these spikes with decoration appear on a pulse. It's slightly subtle, but it really sticks out to me in this chaotic mess of a part. (Compliment I swear LOL)
The next part brings it down slightly in intensity, while still keeping it at the same speed. The structures are much more visible and put together, however the background is moving even faster and the objects are rotating MUCH faster. It feels like you literally can't keep up with the level anymore despite being at the same speed. I also like the really subtle white flash on the dash orb where everything seems to stop at the moment. It's a very small moment of the song which I'm glad they highlighted!
The part ends with the background going black and you jumping on the numbers 1, 2, 3 , and 4 in sync with the song which I LOVE. I love interactivity with songs like this and I think so many more levels should do it. Having lyrics or song representation in your level is cool, but having you INTERACT WITH IT is so fun. The level slows down vastly after this, switching to an orange color scheme at this rate that flashes red. This part's atmosphere is absolutely crazy. It keeps the same waning glow effect from the beginning and after each measure, the gameplay moves up by 1 block. It keeps it SUPER interesting, especially for the end of a level like this. I also love the zig-zag floating spike structures that only appear on the pulse that moves the blocks up.
Feral is an incredibly well made level that fits the song super well, I love all the effects used in it and I feel it fit's the intensity that the original song artist was going for. I just wish that it was a bit longer personally and that some of the effects didn't blend in with each other. That's just a small nitpick though :)
rgbwheregisgold is a level with some INSANELY unique and fun gameplay which I will definitely remember for a while! I found this level through @OnlyTrying's rating request thread and this was the most recent reply!
This level has a very simplistic design approach and focuses pretty heavily on the gameplay, which I honestly respect! The gameplay was a BLAST to play through and figure out, and it all fit super well with the song! I think the color concept is very funny because it tells you straight up what it's gonna be and, hey! it's not wrong!
The first part is relatively simple both gameplay wise and decoration wise, using every object to it's advantage. I really like the clouds that float towards you and then away! I also like the spinning wave structures made by just alternating the colors, very cool :) You then lead to this row of pink orbs where you break through the spikes and fall into the sun background into which you get thrown out as a UFO! And here is where the unique gameplay really starts to kick in.
This part uses symmetry and repetition EXTREMELY well. There are four sections that repeat where you have these mirrored slopes with red orbs and pink dash orbs, except you go through them as a different gamemode every time! It gives variety each time you go through and after you go through the solid color background with mini spikes, where it will change depending on what gamemode you are! The decoration here adds a bit more to the previous part, including this cool pulsing background and the solid color background moving down as the all the stars rotate and pulse as you move past them. It's an incredibly solid and incredibly fun part :D
We then move on to my personal favorite part, here you are flying through the clouds where you enter these different cube tunnels in different ways! This also reminds me, but this level utilizes this very cool gimmick of double green portals! They don't do much but they are very cool :) You travel through each cube tunnel in varying ways, sometimes as ship, some as swing, and each time you get followed by these two arrows in the bars surrounding the tunnel! It's hard to explain, but it's extremely interesting and I like it a lot!
Now we're at the final part of the drop and we go through each of the 4 gamemodes again, except this time the structures from before are getting overlayed and SLICED in front of our eyes. It's very cool and I like this part a lot :)
The last cube is very interesting and also kind of difficult LOL, it's a sort of memory based cube and you have to hit all the correct orbs to make it to the end, it feels very strange but I honestly kinda dig it! Then you got the awesome end screen which shows rgb with a little * as the green changes to gold LMAO
rgbwheregisgold is a very simple and unique level which focuses on it's super fun gameplay and uses simple yet effective decoration to it's best! I think this should absolutely be rated personally !!
"this has gotta be one of the worst drops ive ever heard wtf is this"
If you've heard this phrase before then you most likely know what this level is. Z3ll1nk by dr0me is a level I found about a year ago while searching through random levels with a Cacola song, and I found another level by dr0me. The level was really interesting! So I searched through their other levels and stumbled across this, and when I got to the drop I was so in awe at what I was hearing that I tweeted it.
And then it was history.
Z3ll1nk is an extremely unique and honestly confusing level, but in a good way. Nothing feels like it's in the right place and the colors feel like they're just thrown around everywhere. It feels like it takes assets from another level but doesn't change the colors and let's it uses colors from before if that makes sense. However, it's oddly fitting mostly because of how absolutely WEIRD the song is.
The weird glow background in the beginning and the rainbow blocks everywhere really sell what this level's intent is, to be weird and strange. And I honestly love it! It's meant to be goofy and not taken seriously, like the little monsters dancing around in the first ball part, it's all in really good fun. It loves to switch styles and completely ignore the previous parts, it feels like one of those fake collabs honestly, and I love it for that.
You then finally get to the drop and are immediately assaulted by a BURST of colors, and it honestly looks REALLY COOL. The gameplay is really fun, the decoration fits the song, it's an honestly really well made part. The default spikes are kind of a weird choice but I honestly dig it. My favorite part about this level is after the initial drop part you slide down on this invisible ramp and then see this really cool painting of a tree, for about... 1 second? And then it goes away never to be seen again for the rest of the level LOLLLL it's little things like that that make this level so memorable. The next part introduces this lined block design and this really overbearing dark glow on everything which makes the part feel very muddy, but I honestly think that was the intention. It also has this nine circles background which I genuinely didn't notice until rewatching it right now LOL
The level then ends with this flashlight section where you can barely see anything around you. The background is a rainbow spiral with these very overbearing red lazers as you go through a semi auto section filled with mirrior portals that are synced to the song. The level ends shortly after that with a straight fly where every spike moves away from you, except one. LOL
This level is complete insanity and I love it for that, not a single visual design choice in this level makes any sort of sense, and you can just tell that these were levels made for fun by dr0me. I'm still shocked at how popular this level got and oh my GOD I GET IT THAT ITS THE WORST DROP PLEASEEE STOP MENTINOING IT GO CHECK OUT THEIR OTHER LEVELS THEYRE ALL REALLY COOL STOP POSTING IT IN THEIR COMMENTS 😭😭😭😭😭😭
Illusion by Dverry (Doge) is a 1.9 level which became very popular, for very good reason. I would personally call Illusion revolutionary for its time simply because of the line effect in the first ship part. Even if it's not that hard to make now, or even back then, it was one of the first times an effect like this had been so well made to a degree. Usually levels when doing animations, would have a black background so they could just make it black and it would blend it, however this one has an extremely bright background behind it so you can see it move in all its glory!
The rest of the level isn't much to write home about, however I do really like the appearing blocks to the song, it's a really nice touch. It's a level that if you played back in 1.9, like me, you definitely have fond memories of how cool it looked and potentially trying to do it yourself! And failing.
It's a classic 1.9 level and I feel it definitely paved the way for people to experiment more with effects!
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang