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73/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

My favorite insane demon in the game. Easily.

sparks cry of mercy is a solo 2.2 insane demon created by SGAgaru who has been creating for years throughout 2.1, before releasing their first 2.2 level, being this. I absolutely LOVE this level, so incredibly much. SGAgaru was able to perfectly fit their old 2.1 style into the 2.2 mold and create some of the most energetic, fun, and thrilling gameplay I've ever played!! It feels like a blast of adrenaline just watching and playing it, partly due to its absolutely INSANE song representation. The decoration goes for this techy theme, which heavily reminds me of Delta Interface (in a positive way) and utilizes some super cool looking backgrounds to give a sense of depth to each part! It just feels like you're flying through the middle of a melting down core, trying to escape as fast as you possibly can, and I LOVE it.

The level has so many little details which add to the atmosphere so much, and introduces some awesome parts which keep the level apart from other similar looking levels! My favorite part easily being the triple ship part at 55%, even if it isn't the most accurate looking ships in existence, the gimmick alone makes me so happy and it's sososososo fun to play!! I also love the detail of both the other ships dying at the end while you make it through! And RIGHT after you use these black orbs to smash through these platforms to the song before being sent into one of the most energetic duals I've ever played. This whole sequence still thrills me so much just by WATCHING it, and I've seen it so many times already LOL

Speaking of the dual, oh my god it it SO fun. It reminds me of old Knobbelboy duals in a way with how free it all feels? Like there's only one way to go but its reliance on orbs and differing gamemodes definitely reminds me of old Knobbelboy. It's just so energetic in the best way possible and is a blast to play through!! I remember getting here from 0 multiple times and I have never felt more adrenaline or hype in my body then when I broke through the platforms and got launched into this 4x speed dual, it's genuinely so good. There's just so many little details throughout this level that makes it feel like if 2.2 came out halfway through 2.1 rather than after like 7 years. Most notably, the predrop! I don't know what it is about it, the block design, the background, the weird gameplay, but it feels STRAIGHT out of 2.1. It feels like the exact kind of part you would see in an old megacollab back in like 2018, and uses mostly red surprisingly compared to the rest of the level being almost entirely orange. It's a strange part in hindsight, but I can't help but feel it fits incredibly well with the rest of the level still! The gameplay is super satisfying to pull off and the atmosphere of it with all the numbers floating around gives it a vibe I just don't see anyone else but SGAgaru replicating.

Now for my favorite part of the whole level probably, the SONG REPRESENTATION. I don't know how SGAGaru did it, but this level genuinely feels like it was made for the song. Every click, decoration piece, and trigger feels like it was made while working together with the song artist themself to make this level. I wish I could delve into more detail but I think I've said pretty much everything I want to on this regard. It just fits so well with the level, and makes it a rush to even watch the level!

sparks cry of mercy is an energetic, nostalgic, batshit insane level that brings the best of both 2.2 and 2.1 into one masterpiece of an unrated level!! I'm sure this might look like glazing to some people cause "ohhh my god you playtested it of COURSE you love the gameplay". ALL I DID WAS TELL THEM ABOUT BUGS AND SKIPPABLE ORBS, THAT'S IT, THEY MADE THE WHOLE REST OF THE LEVEL. I highly recommend playing this as I beat it and it was one of the most thrilling experiences I've had playing this game. And please Rob,.,.., can we rate it,.,, I bed </333 this guy needs his first creator point after this many years of creating...

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
-/10
GAMEPLAY

One of my new favorite extremes possibly ever. I've always loved Flamewall as a song and I'm SOOOO happy this level exists!!!!! It's so energetic the entire way through and I've never once been bored while watching a showcase of it :) I hope this can get an epic rate because I love this level sososoos much., the last part is so tense and fits the song so well, possibly my new favorite top 5 extreme ever

16/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

Absolutely INSANELY well made level for its time. Minecraft by DimusLV is the creator's first and last full level on their account which even to this day shines above other levels due to it's insanely technically well made decoration. Minecraft uses parallax to its absolute maximum to create a 3D environment in front of and behind your icon, done so seamlessly 98% of players couldn't even begin to fathom how it was done. While the parallax alone is very impressive, the way DimusLV uses it to create a beautifully made environment is honestly unthinkable for its time. Using a variety of objects to create see through leaves, mobs that interact with the environment, and beautiful layering in general in places like the cave section. Even if the gameplay isn't much to write home about due to it being relatively slow, it still becomes super enjoyable due to it's slow paced nature allowing you to explore each environment!! There are times when the background can be very empty in places like the overworld, nether, and the weird auto transition, but it all can be basically forgotten about with how much depth there is to this level.

Now this level while being pretty technically impressive for 2.1 standards, might not seem like the most revolutionary thing ever, especially as of late 2.1. However, this came out in 2018. 2018. Only a month after stuff like Boss 3 Electro. This level of technicality with triggers is absolutely fucking unthinkable for this time, and for being their first FULL level?? I legitimately think Dimus could have become an extremely notable creator had they created more levels past this. They still occasionally play the game after 2.2 released, but they haven't released any new levels since Minecraft.

My favorite part of this level however, is how DimusLV created it. Dimus actually released another video after releasing Minecraft to the public, where they show you how to create a 3D level just like they did! I LOVE when creators aren't afraid to show off their techniques, and Dimus did it in such an awesome way that I can't help but appreciate this guy for his transparency. My actual favorite part about this, is that he genuinely used MINECRAFT to make it. Every block you see in the level, was placed by hand in a minecraft world in slices, and was built into the level. After he did that, he did a ton of manual trigger work (which is tedious as HELL) to make this absolutely insane level. I love it so much like what the hell this is AWESOME

Minecraft is overall an absolute technical masterpiece for it's time and despite having 2.4 million downloads, is SHOCKINGLY forgotten about. I was able to bring it back to light with a tweet but it's crazy how many people completely forgot about this level. It's always stuck in the back of mind ever since I would constantly request it and Defy (effect layout) to random level request streamers to watch their reactions. I hope some more people can find this level and realize what an insane feat it was for 2018.

-/100
DIFFICULTY
10/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

might be one of my new favorite extremes ever

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

by FAR the most amount of effort ive put into a level which is really funny in hindsight. ~44 hours in the editor compared to my rated level's FIFTEEN. but in all honesty im glad this was the level to take me the most amount of time! back in 2.1 ive always thought of the original video of the gasoline as one of the funniest gd shitposts and i always told myself id be SO happy if someone was able to somehow recreate it in 2.2

cut to the beginning of 2025 and i decided to take that liberty myself. this level was a fucking JOURNEY to create to say the least. having to merge essentially 15 full levels with no cohesion to each other while keeping the gameplay functional and the levels WORKING is no easy task whatsoever. it took a lot of pain and agony to make some of them work (im talking about YOU creo's part, i had to rebuilt it entirely by hand and making the transition into it took SO long). but in hindsight, im so glad i did it. i did everything i could to make it as close to the original video as possible, and id say i did a pretty good job! theres obviously a couple things i couldnt get right, such as the font sometimes, not being able to show some colors due to shader limits, and that fucking VIDEO PART. (i did my best LOL)

the level plays like absolute garbage, but its probably one of the funniest things ive ever made and im so happy everyone else enjoys my recreation !! :D

27/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

Levels like Two Realms are why I enjoy this game so much. Geometry Dash is a game where you can make whatever you like, use whatever song you want, and create an experience for everybody else to easily enjoy! Finding levels with so much effort and thought put into them that sadly didn't receive a rate or as much attention as they should is one of my favorite things to do in this game. I've found TONS of levels that are extremely interesting which were either never rated or forgotten about over time, but the creativity and passion behind them brings them up to the top of my favorite levels of all time.

Two Realms is absolutely no exception to this either. I was told by Mlau to play this as a bit of a level request, now quite curious I decided I should play it! A good FOUR days after the original message that is, (woops!) and oh my GOD is this level awesome. Two Realms is made by EddyZC and is a remaster of their extremely old 2.0 level Two Worlds. Two Worlds was a simple 2.0 Nine Circles level which was pretty standard for the time, nothing too special, yet still really fun! Two Realms almost COMPLETELY changes the theme of Two Worlds, having so many new parts with tons of new decoration! So many new ideas strewn across the almost 2 minute long level that just makes it an absolute joy to play through. It incorporates the same nine circles wave and the red wave from the original but puts them in a new light among tons of other new parts! The level is extremely fast paced with camera controls everywhere and is just a BLAST to play through from beginning to end.

Now, is it rateworthy? Probably not, I mean it's slightly empty in some places and practice mode is almost COMPLETELY broken as after a certain point every click just sends you backwards LOL. But it really makes you think, does a level need to be rateworthy to be good? I'd say not! This level is an extremely enjoyable experience and just shows how much fun the creator was having while making it, and I think that's exactly what a level needs to be good! This level just oozes ideas and creativity in every part, and even if every part might not be the most cohesive with one another, I think it really adds to what this level has. I'm also not too sure what this level is exactly ABOUT, I mean there's eyes and this one mirror scattered across the level, there might be some kind of story but I sadly can't pick up what it's putting down LOL

Overall, Two Realms is a super cool remake of EddyZC's old level and I'm so happy I was able to play it :D I would absolutely send it to some mods if the practice mode bug was fixed LOLLL

Also shoutout Ringo Ando from hit game Puyo Puyo ๐Ÿ™๐Ÿ™๐Ÿ™

-/100
DIFFICULTY
9/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

i know its my own level and all but im quite proud of this :) i put a lot of effort into keeping it interesting and i love everyones reactions to everything while playing it !! i dont want to give it a 10 since its my own level and the design is quite basic, but im very proud of this and im so happy it got rated ^w^

56/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

I was first made aware of Somie as a creator when I reviewed their level the escape in my other rating request thread (which I LOVED). I had planned to check out more of their levels, but sadly never did. That was until about 2 months ago when the Unreal GD Levels account posted this level by them, I was curious so I watched it, and holy SHIT I was hooked. This level is exactly my level taste in every possible conceivable way, I don't know how to put into words how much I love this level.

THE STORM is what I think of when I think of a Geometry Dash level. It's a journey made by a creator with so many ideas it just fills your mind with joy when you watch it. Even if it's not technically the best level ever, it's so memorable and interesting that you can't help but love it when you watch it. It feels like a magic tab level in a way, many wouldn't consider it rateworthy due to some of the flaws within the level, "its so empty!!!" "this gameplay is weird!!!" (which i think are stupid criticims btw, if a creator made it like that then it was obviously intentional) everything within this level just exudes an aura I don't think anything else can replicate.

The level consists of two halves, before the bomb, and after the bomb. The first half has you speeding through many different areas as you try and evacuate from this mystery timer that counts down to what you can only assume to be your demise. Jumping across buildings and scaffolding through a city, trying whatever you can to evacuate as soon as possible. Eventually you enter a forest and fly your way through the trees in hopes of a faster escape, but the clock continues to tick down.

20 seconds.

You eventually escape the forest and run across a packed bridge, jumping and flinging yourself over moving cars and jumping across the boats on the river below, trying to find any possible way to escape this place faster. However, the time continues to tick down, and as you jump off the last boat, you realize what's about to happen.

10 seconds.

The timer ticks down dreadfully in the background as you think about your journey through the city, forest, and bridge before this, unsure of the future ahead. You then land in a field of some kind, with the sun shining bright, the grass as green as ever, not a single cloud in the sky. You're safe you assume, that is, until THE STORM hits.

You are immediately enveloped in this bright red background as everything that was once visible immediately turns pitch black and starts breaking down to the ground, frame by frame. Every place you went through, the forest, city, and bridge, you must watch as it all falls to the ground, and all you can do is jump across the broken debris to try and escape what's at hand. Jumping across falling buildings, collapsing trees, and even cars as they plummet into the river below. It's a horrifying sight honestly, but eventually, you make it out. The night sky is simple, the moon shining on the darkened debris as you make your way through the rubble. You've made it out alive you've seen, but you're forced to sit and look at the destruction that has been caused. By the end, you finally realized what has happened as you watch a bomb fly out of a plane and destroy the city below, your city.

THE STORM is possibly my favorite 2.2 level to ever release, and that's saying something. This level, while maybe not the best executed in some parts, has such cool ideas and extremely interesting theming that there's no way I COULDN'T love it. The second half with the red sky as the world turns black and falls is one of the coolest parts I have ever seen in a level. It's so masterfully done with the frame by frame animation and forcing you to jump across all of the debris as it falls. Everything is just done so perfectly in my eyes and I genuinely hope this will get rated in the future. Somie has shown their way to be one of my all time favorite creators, especially with their new collab level Adasha. Hopefully they can get a rate soon :)

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
-/10
GAMEPLAY

How have I never seen this level before.

DREAMS TAKE OVER is beautiful, in every sense of the word. It feels like everything in wokecat's creating career had led up to the making of this level and WOW is it good. This level is a journey through the mind, starting out from reality as a dreamworld envelops you in its warm embrace. The beautiful city part at the beginning had me completely fooled for what this level was going to be like. I thought it was going to be similar to Metropolis in a way (maybe not the best comparison but it works). You journey through an extremely pretty city landscape under the clouds as you surf through these super glowy and pretty blocks. The level starts ramping up in intensity slightly as the world starts getting enveloped in light, the city has a huge beam in the background and light breaks through the clouds to visit you. As you make your way through, a bright flashy cloud reaches out from below you and surrounds you.

And before you know it, you let the DREAMS TAKE OVER.

I don't think I can put into words how much my jaw dropped when I saw this part for the first time. Everything about this part hit me like a truck, the burst of colors, the blur, all the moving objects, the shake, it all combines into this beautiful burst of energy as you're now surfing through your dreams. I don't think I can put into words how much I love this part, all I can say is I think it might be the most beautiful part in all of Geometry Dash.

The level continues on with a super colorful sync based part, where you travel across these colorful block structures as you pass radio antennas in the background. It's much simpler and feels like you've grounded yourself in reality once more, not as much as the beginning though. There's still a dream-esque feeling to this part, I'm not sure what causes it per se but I still feel it when I watch this part. It then hits you with a blinding white as you slowly transition back into the dream, flashy colors and glow all over the screen, flashes of white pass you and makes you feel like you're entering some sort of heaven. A black spiral eminates in the background as it circles the dreams all around you, constantly moving. If you look closely, you actually notice that it's the same part from before! It uses the same colorful blocks and a similar gameplay style as before, but now it's like the dreams took over this part as you surf through a mind clear of any negative thoughts so whatever. It's beautiful in a way, and I absolutely love it. It then ends with you hitting a fake spike wall as shards fly across the screen with the end screens slowly revealing itself from the bottom.

DREAMS TAKE OVER is an absolute masterpiece and shows what really can be done within this update. Every detail within this level feels perfectly placed and creates an adventure through a dream realm that envelops you at every possible opportunity. This really feels like wokecat's magnum opus and I am ABSOLUTELY here for it. I can't speak on the gameplay because it's sadly too difficult of a level for me, but the experience I got watching this I don't think will ever be challenged.

43/100
DIFFICULTY
9/10
OVERALL
โ‰ˆ9/10
VISUALS
โ‰ˆ9/10
GAMEPLAY

since i met you was the first level I ever watched from the notorius art creator skywalker14, and WOW does it still stand up in my eyes. Unlike the themes of many of their other levels, since i met you visually tells a story about "pure joy, peace, love, finding beauty in simple things and exploring the world" (according to skywalker's description), and I can't deny that at all. This level is just extremely happy all throughout it, and feels like a journey through another world thanks to skywalker's incredibly unique artstyle. I've always been extremely fond of skywalker's style, and it never disappoints no matter what theme they're aiming for.

since i met you has you travelling through a beautiful fantasy landscape, journeying through forests, flying through the air, adventuring through castles, relaxing at a beach, dancing at a ball, it has everything you could ask for in a level like this. If I had to describe it in a way that makes sense, it feels like you're traveling through a fairy tale in the imagination of a kid. Everything is super colorful and vibrant and is just mystical to the eyes. The song is also an extremely beautiful choice for a level like this, utilizing a NONG song by The Avalanches which just makes the atmosphere of this level hit SO much harder. It clocks in just under 2 and a half minutes and brings you through an extremely compelling world which you could only see in a skywalker level.

My favorite part would have to be the ballroom scene, which I assume many others would agree with it. The animated silhouettes dancing is an extremely nice touch and super well executed! It's not the most perfect animation, but I think that fits with the drawn out style that skywalker is known for. I also really like how skywalker uses emptyness to their advantage, even if they have complex backgrounds at times to fit the drawn art style, they like to keep the skies empty and let the landscape wrap itself around you and put you in it's world. It's an extremely touching and beautiful level which I absolutely love.

The gameplay is also super fun! It keeps you travelling throughout these sections without feeling too disconnected from what's going on, and helps keep you within this storybook land.

since i met you is an extremely pretty level in every way, and I can absolutely understand why it's their most liked. Even if it's not my personal favorite from skywalker (that would have to go to THE LIMIT) it is one of the best examples of skywalker's style and will always stay in my mind when I think of atmospheric and pretty levels. :D

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sorry about this gang