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Time spent online:
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Reviews

Created Date
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13/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY
4/100
DIFFICULTY
2/10
OVERALL
3/10
VISUALS
0/10
GAMEPLAY

ElMatoSWAG some cool levels before but wow, this is a new low. I don’t know why he thought spamming camera movements was cool in any way. I really do like some of designs in this level but when you put all of them together it just ends up messy despite looking empty. I really hate this trend of making levels just for views and then, this level does not look impressive in the slightest. Bli made better impressive levels, and a lot of other creators too, including ElMatoSWAG themselves. But this one is a failed cash-grab that has no real value, that will be probably forgotten bc of how unspectacular it is and also bc of how boring ans unprofessional it is.

also, the SFX are genuinely hideous

-/100
DIFFICULTY
8/10
OVERALL
6/10
VISUALS
-/10
GAMEPLAY
42/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY

This is cataclysm but better in every way. Better gameplay, better song, better song representation, and most importantly, way less chokepointy (deco is the only downgrade imo). The huge issue of cataclysm which was the terrible chokepoints, which thankfully is not a problem anymore here. It's so much more fun to play bc of that and it makes the experience way more enjoyable.

I'm not gonna lie, if you hate this level, you either haven't played cataclysm and aftermath or you are wave carried, like aftermath fixes all the issue cataclysm have and has better gp straight up

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
22/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

omg, figuring this level out is so cool, also love the atmosphere here, it feels like you are isolated in a forgotten place. the endscreen is probably my favorite in the entire game and i really love the twist at the end when you thought you were gonna be done with all these infinite rooms and then no you are stuck until you figure out how to get out of here.

Liminal space in GD and it actually feels like one, it gets pretty much everything right, except for the drop ig which feel a bit out of place but ig it was necessary but also i wish it was slightly more interesting

-/100
DIFFICULTY
7/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
36/100
DIFFICULTY
4/10
OVERALL
8/10
VISUALS
2/10
GAMEPLAY

this map is chokepoint hell, like playing it is awful bc you die to the same thing over and over again. and if you don’t, you’re gonna die to the next chokepoint and so on. it’s genuinely unbearable and it’s such a disappointing feeling bc old cataclysm was really fun gp wise and aftermath being based on this made me realize how fun cataclysm could’ve been if Ggb0y didn’t put motherf***** sakupen hell at the beginning. Like genuinely, combine the gp of old cataclysm or aftermath and keep the deco improvement from new cataclysm and it becomes an easy 8/10. but sadly, this is terrible to play and it detracts a lot from the quality of the level. there’s a reason why acu became the new 1st choice for your 1st extreme and not this one

9/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
9/10
GAMEPLAY

FunnyGame is such a good creatoe.

This time, they focused more on progression more than groundbreaking effects and yeah, this level is intense which is cool. liked

27/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY

core to its most polished, the gp was super unique for its time and pretty good

great makack0 map

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sorry about this gang