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OFFLINE Last seen
2 weeks ago
Time spent online:
6 hours, 39 minutes

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Reviews

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-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY

Another great spider level has hit the servers! Fantastic theming, not even sure how could I describe it, but whatever it does, it does it well - great atmosphere. About the gameplay - some of the cycling platforms get annoying at times, but otherwise I have no nitpicks. The visuals are monochromatic but very pretty, and they work well. In my opinion, one of the best entries from the Viprin contest out there.

-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
10/10
GAMEPLAY

Incredible puzzles, with a pretty basic but very well made gimmick. They are intuitive, pretty straightforward and easy to grasp. The visuals for it's time are also amazing too. Booglee really does know a thing or two about making well designed platformers. It's definitely up there for me in overall score, fantastic work!

-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

Very simple in concept but very well executed, and it's also quite charming too!

-/100
DIFFICULTY
4/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

Splendid visuals, but unfortunately the level is very laggy and sometimes even crashes the game. Big minus points for that from me, sorry.

-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

Silly and fun. Very underrated too, should have been epic rated. As far as my memory goes, the gameplay wasn't pretty exciting though, but it is hard to achieve this when you make a storytelling type level. Solid work nonetheless :)

-/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY

[review imported from YraX's server]

As far as art-styled levels go, I gotta give it to Actv for having a rather interesting approach, making things both really atmospheric and rather simple in design too.

The level starts of with a desert during nighttime - this makes it pretty calm and eerie, which I'd say is a great approach for beginning, however I do that think adding some faint dark particles could elevate this feeling further. I really appreciate the moon flickering it's light whenever it gets out of sight, that's a nice touch! Moving onto the cave part, I do wish it had a bit more going on... the same color palette of dark blue and black could have been changed to differenciate it better from the last one, as well as adding in more details into it would be a good choice too, given it is a much simpler comparing to the others. I am glad that the spikes have random colors to them and are glowing, definitely spices things up a bit.

The next part is probably my favorite one, having an amazing landscape that is painted orange and pink, thanks to the sunrise. There's plenty of detail to lay your eyes upon and the color choices are very strong, big thumbs up from me. I also like how the jump indicators blend in with the decorations, bold move, however it does make them less visible, which I find better in this scenario. Next, another landscape and some wooden beams - it's a nice part, definitely feels a lot like an intermission for me though. One thing I can say about it though, is that it also has a lot of atmosphere - which I appreciate a lot.

Overall, as much as the first parts didn't impress me as much as the later ones, I do agree with the epic rating in-game, that's a very good art piece, clearly a lot of effort went into it and it was fun to play too, being very sightreadable. Got no issues, only some nitpicks that I've mentioned, but these can be ignored and the level would still be amazing. This is surely nothing to sneeze at - great job!

-/100
DIFFICULTY
6/10
OVERALL
6/10
VISUALS
7/10
GAMEPLAY

[review imported from YraX's server]

"THE LIMITS" is a simple showcase of things you are able to do with limited selection of objects.

The level doesn't give you any rest, since it starts off right away with interesting designs, that in my opinion try to imitate a some sort of a garden with various plants and flowers, which look pretty good, but honestly there could have been put a bit more of the ground spikes decorations around to elevate that part even more.

Up next we have an even simpler dark part, made out of mostly dots, very creative! Usually levels with restrictions have too much decorations in them, so a simple part like this doesn't go unappreciated! One thing I'd suggest adding to this would be adding more stars around - even a simple few dots would do the trick :)

Moving on to a sick synced up transition, I find the music choice rather interesting. Glad the creator tried to represent the song in some way, synced gameplay is definitely a key factor in such limiting challenges like these, personally. The ship part is pretty sweet, with some more spiky circles and interesting chain deco patterns, I feel like there's nothing to change here - definitely the best part out there!

Next up, the cube part with 3D objects - quite good and again creative, kind of resembles the usual design styled levels but with the obvious limits, however I feel like a bit more air decorations wouldn't hurt this part, since it does get quite empty at times. Last thing I want to add is I kinda wish the ending part had some gameplay put into it, since it does make me feel like it was rushed a little bit.

Overall, I feel like the level itself was a great attempt at making something unique and interesting with very hard to grasp restrictions. The fundaments are quite strong, just a little bit of polish here and there would surely put the level in an even better spot than it is right now. Definitely a big thumbs up for me, I love the creativity in this. Well done :)

-/100
DIFFICULTY
6/10
OVERALL
5/10
VISUALS
7/10
GAMEPLAY

[review imported from YraX's server]

Apricot Trials is a trippy adventure into the world of avoidance gameplay that is definitely unique in it's own kind.

To start things off, I have to warn that this level is not suitable for people who are sensitive to flashy colors, as it provides an immense amount of color changes through it's entirety, however you can activate a button at the start to put a filter on it to negate the effects. If you can though, you should stick to the intended way of playing it, because it surely is worth it - the way of how the colorful and trippy visuals are paired with long sections makes it weirdly atmospheric in a way! Speaking of visuals, I also appreciate a lot that the music influenced some of the effects in the background, making them brighter when the song gets more intense. Another reason why I said the level is unique is because of it's interesting memory-like gameplay, especially at the start - I don't think I have ever seen gameplay done like that, and it works so well! It makes you feel like there's multiple paths you can take, but ultimately choosing the wrong one will leave you to die, and you have to constantly think on your feet to progress. I am a sucker for quirky things like these, so this level most certainly has delivered, and if you are like me as well, you will definitely appreciate it.

I have noticed while playing that the second stage looks much different than what it is on the provided video, which to my disappointment, sadly looks worse in-game. This is basically my only nitpick that I have about this level, which isn't necessarily very important, since the level is good as it currently stands, however I would suggest adding more decorations to the second stage of the level, because as is, it looks much emptier than the other parts of this level. My suggestion would be to put in some slick particles, they have potential to elevate simple parts like these very well!

That being said, I hope that this will be eventually rated, since I personally see this as a great example of an avoidance level that is mixed with memory and quick thinking… plus I am also a big fan of all things colorful - this level being no different. Generally, I do feel like the level pulled of the vibe that it tried to portray very well, and I hope to see more interesting stuff from this creator soon!

-/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY
-/100
DIFFICULTY
6/10
OVERALL
7/10
VISUALS
5/10
GAMEPLAY

I'm sorry but I do not get the hype of this level. I am usually a big fan of all things experimental or unique, but this just doesn't cut it for me here - I appreciate the effort, but just something about this doesn't work in my opinion. It left me expecting something incredible but at it's core I find it to be a pretty okay platformer with... not so good gameplay.

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sorry about this gang