Junior Member
Fantastic use of it's own gimmick to it's full potential - absolutely love the level design and the gameplay aspect of this level, it was some of the most enjoyable platforming I had to date. There's plenty of cool mechanics that are blended into one level, which work incredibly well with eachother. I do have some nitpicks about this level that I think I should mention though, first of all being that I think the decoration feels a bit lackluster at times and sometimes the block designs really clash too much color wise with the rest of the stuff on the screen, making it a bit confusing sometimes what's solid and what isn't. Other nitpick is that I feel like the gravity decrease in last section wasn't necessairly needed, it was a bit annoying when I had to adjust my jumps because of it. Overall, I do like this level a lot nonetheless, the gameplay is stellar and the hidden tutorials are very clear and understandable from the get go. Plus I have to also say that this plat was made for a build jam, which means it was on a time limit, which makes it even more impressive in my eyes!
References breaking bad (my fav TV series)
Is super unique in terms of gameplay
Great visuals
Yep, ThiKn cooked something reaaaaaally pure here.
Peak early 2.1 at it's finest - Serponge effect level. Bro was THE man to do levels back in the day, having unmatched quality and quantity of levels at that time. Vooper is no exception, being probably my favourite level from him, reason being is that the song is insanely good and it matches the levels visuals and energy very well. I'm glad that Serp made the level a bit longer than usual, it makes it feel like a little adventure of sorts. The effects used here were pretty simple and still kinda amateurish given it was very beginning of 2.1, but they work great! I love all the different usages of the newly added rotate trigger, definitely spices things up, just like all the new decorations from the new version, proving a clear point, that the level is coming from a brand new era. The level itself maybe isn't very cohesive and it does kinda feel like an idea dump, having many parts completely different style/concept wise, but I think it's not that bad, I actually dig this type of level a lot! It shows peaks of creativity from creators, this level being a prime example of it. I like how you have to destroy the ground to get the 1st coin, and how you need to participate in a collectaton at the end to get the 3rd one. Kinda wish that part had some obstacles, since if you don't go for the coin you just... wait for the level to end.
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sorry about this gang