Junior Member
This is a level that executes the feeling of trying to be it's own game the best - and I do hope a game based on this will come out, the idea is peak.
So your mission as a color-switching cube is to kill the CEO of your terrible job. Each color influnces the level in some way - at first it's only for standing/passing platforms, but later on each color gains a unique ability which I think makes this level million times more interesting than the usual color switching levels there are out there. Using different combinations of these is super cool and gives the opportunity to create some interesting puzzles. I do think these could be elaborated even more but I'm glad these got used in such way already anyway. Coming to the part of ascending the tower, I love how each color gets restricted, but I feel like that mechanic should have been at the start of the level, as a sort of introduction to these, instead of being at the end where you are already over all the puzzles. Then, the boss itself is a good concept and visually-wise is executed well. I do feel like it is too easy personally, but I think it's better that way, when it takes some time to get to it in the first place - I assume people would complain a lot about that. The descending part is the highlight of the level imo, amazing execution of autoscrolling, it feels very intense, even though the gameplay is mostly laid back - perfect way to do it in such situation! The ending when the boss crashes down is also a nice touch.
Overall this is an amazing level and definitely a good introduction into the platformer world for those who are still unfamiliar with it. There's clearly loads of effort put into it and it's a fair easy pemon. Definitely up there for some of the best platformers that we have right now.
This is definitely my ABSOLUTE favourite level of all time. So far. I don't think I can express how much I LOVE this level.
First of all - the music choice is absolutely amazing and fits the level theme really well. Definitely a good pick from all these different NCS songs that could have been chosen, especially when the song itself is pretty good on it's own. It has the evil feeling in it, which matches the visuals well.
On the other side of things - the gameplay. It is a big debate if it really is good or not given how unsightreadable things can get in this level, but I think in this case it works well. The level's imagery is meant to look like the level is corrupting itself by the virus infection, and the drastic and flashy visuals really makes the feeling very believeable, even when the gameplay aspect suffers from it a bit. I don't think it's a bad thing though, I actually quite appreciate the commitment to the bit. I love how the 1st part with the 3D visuals was executed as well - it might look pretty confusing at first, but once you put in some attempts at it, it does feel very intuitive, which honestly is pretty impressive considering how much 3D can be confusing in GD. It also reminds me a lot of the flash game series "Run", which is even more awesome. Another thing is the super unique swing copter part with the broken TV's you bounce off - I find this to be the most impressive part of the whole level, the way it nonchalantly builds up the hype before the drop and the overall execution of it is basically perfect in my eyes.
Now onto the VISUALS!!! Well... first of all, I find the detail of boss flashing for a split second at the start of the level quite interesting, it's super hard to notice but it's there - I think it could have been ever so slightly longer, so people would actually see it more clearly, but still, it's a cool little easter egg. I think in general the visuals are basically flawless, I don't think there's a section in the level where I would consider changing something. The 3D section at the start being decorated very simply is what made it so sightreadable, which in the end turned as something great in itself - as an intro to the level I think it's fine to have an underdecorated part, especially if the decorations would make it more confusing. Right before the drop, the background is phenomenal, love the way how the face of the boss was used alongside the particles. The cutscene right before the drop was also amazing, featuring some cool pixel art - generally, if the level used pixel art somewhere else, I think it wouldn't fit, but for the cutscene part I feel like it's a perfect fit. Don't know why, but it just works well, it's simplicity of what it tries to portray just makes it very memorable in my opinion - especially when the song goes bonkers. Last part visually wise I want to mention is by the end, where the boss is chasing you - I love how multiple colors are clashing with eachother and how the block designs are all glitched out and buggy, it's super cool how everything looks so seamless and feels like it just belongs there. The jarring ending with interesting shader usage also makes it a good closer for the level.
Overall, I don't think this level will be beaten by anything else for me - it's super energetic, has an unique theming, the song goes hard af, everything just feels amazing. Definitely deserves the mythic rating and imo it should have won the NCS contest EASILY!!! Probably didn't because of the gameplay... but oh well. Can't have everything in the world. I'm definitely excited for more big levels from Kira though.
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sorry about this gang