Junior Member
Take ElectricNJ's review and double it down. Thats MY review. I have more aura. Bring powerscaling to Hyperbolus.
DVP is a level created by Sprei, a very underground creator. Its not insane to say Sprei is a one hit wonder with this level, since it gained a lot of notoriety when Viprin found it with barely 100 downloads according to him, and decided to upload it. They also made some other proyects, even releasing a music album, but none of them got nearly the popularity of DVP between the community.
Gameplay wise, I'm very mixed. Ive heard people saying wonders about this level, and certainly, playing it myself I feel like this is something I would definitely beat. But I just cant get over some of the inputs being entirely invisible and very ankward click patterns. Also VERY much worth mentioning, the ending wave is unforgivable for how inconsistently hard it is compared to the rest of the level by far. Decoration wise this level is very flashy and intense. Detail worth mentioning is that in the start we can see some arts. These show bottles of alcohol in the floor presumably and, later on, some keys, which might derive on the level being themed on driving while drunk, even a suicide attempt. The song, DVP by PUP, goes about a girl the singer likes but she doesnt like him back, which makes the singer depressed, alcoholic and, very probably, suicidal with lines like "doing 180 on the down valley parkway" or "yeah it be better off dead". The level represents the song in a very chaotic, gray but flashy environment that really works for the theme of it.
This level and its song, in the context of the theme, is sad but really greatly executed.
ElatedBlossomLTD is a level created by ElectricNJ. This level is such a unique work for me because it genuinely feels like something made in the 90s. A video-game, an anime, it just has the vibes.
Gameplay wise I'm conflicted. This level could have been a lot better if the gameplay was more straight forward. There are some really ankward inputs. The best example I can think off is the UFO part, where some clicks don't even work, straight up. Ive seen some people complain about the ship part, and I disagree. In fact, its one of the most fun parts when you learn how to get it right, which was very easy in my experience. Decoration wise, as I said before, this level is unique, it looks asian-texture (If this sounded racist my bad 🙏). Very traditional anime aesthetic, very ankward ideas that work well together. Well executions. This level is such a unique visual delight. This is very likely ElectricNJ's best so far in my opinion, looking forward for what he cooks next!
since i met you is a level made by Skywalker14, a creator who had a pretty decent run as an art creator back in 2022. This level managed to be nominated as best art level in the 2022 GD Awards, an amazing yet very hard achievement.
Gameplay wise, this is a fun easy demon, Skywalker is also considered to have some interesting choices while making his flowy-styled gameplay. These can get pretty janky at times but not in this level, which is a relief for how enjoyable this level is for the most part. Decoration wise it's kinda similar. Skywalker known to have a weird artstyle, often making art that could be seen as relics or religious, or kind off cult-like too. Levels such as The Terminator, The Limit and Zodiac Shift are great examples of my point. Since I met you is different though. Instead of going for a mystique theme, this level strives for a more romantic/wealthy point of view of what love really means. Little towns, a cute girl singing vividly in the sky, a happy rich couple dancing to the tune of The Avalanches' song. All of this in the casual intricate Skywalker14 drawing style. This level makes for a great and beautiful visual experience.
I don't really have much else to say other than you might like this level a lot, especially if you are a fan of The Avalanches and handdrawn-like art.
Pluto is a legendary rated level made by djudjeito, a creator who's being let known by the community for their very special crafts he's made recently, most notably his space gauntlet entry "Out Of Place", which won the praise of every gd player for its, say, baroque artstyle.
Gameplay wise, Pluto is pretty weird, but everything works surprisingly. It has some interesting ideas and djud executes them great for the most part. Its the decoration that's the main highlight of the level, though. Djudjeito's artstyle is so different from what the community is acconstumed for. With very intricate choices for the in-depth and the textures you get a level that feels weird in a cathartic way, and this level does that very well.
It's very definitely a level worth its legendary rating and playing too.
Copy pasted from a review server where im a reviewer (lol)
No bias since ive playtested this level.
This is one of the simpler gauntlet entries out of the cast and surely a good contender for a top 20 but i honestly cant see it being pushed further and I wouldnt even be surprised if it doesnt end up making it to the top. The CC has pushed a ridiculously high boundary for the standard and the level kinda lived up for it at some point, but now I think it might not be enough.
With the gauntlet out of the way imma talk the level itself. The gameplay is not bad. Sometimes it can be unclear what kills you and what doesnt but its pretty standard for a potential harder. Decoration is cartoonishly simple, with clean artsy structures, fun little characters, impressive transitions and pretty intricate backgrounds that makes for a great visual experience
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang