Junior Member
I should be studying hard rn instead of playing this but ong this is probably the most fun and consistent level ive ever played and im not exaggerating. Not even half an hour and I already have the level complete in two runs (37 & 34-100), god DAMN I never thought I would enjoy a Gravity-type level like this. Visuals are alright, the level is very carried by gameplay and song, I dont think this is a crazy take.
Orchid Sprite is a level created by ImMaxx1, a creator whos been in the spotlight for a long time now for his levels, such as Electric Algal Bloom, JRJRJR, Dissonance and less recently, Trick Room and RADIANT RIFT. He's also known for his various contributions in very prestigious megacollabs. This level recieved a ton of support from the community's side but, strangely enough, it got only a feature rating, which caught the community by surprise and caused a reaction of being weirded out. And nobody was overexaggerating since, by conventional robtop standards, this could have easily gotten epic or, if very lucky, legendary, but it is what it is.
Gameplay wise, this is a very enjoyable level. I find myself replaying it over and over when im bored. Very fun, the flowy sections work extremely well. This level is such a rollercoaster with the gameplay, in the best way possible. Decoration wise, this level is also very visually impressive. It has some perfect song representation, which is very difficult for a song like the one ImMaxx1 used (bop btw, its how i discovered Hudson Lee). I can see some inspiration from Commatose by rply, level im very enthusiatic on reviewing later on, but it does its own way, which serves up to something unique and that stands on its own.
Levels like this are the reason why I support the mindset of not caring about the rate standards. Who knows how many hidden gems are left behind without a proper rate or even a rate at all. With that said, I totally recommend checking this level out if youre striving to find a genuine glamour experience.
At first I was weirded out why was this level amongst the most reviewed in this site and even more it was rated high. Then I decided to try it out.
ROTD, initials for Rainbow Of The Day, is a level created by Millepatte, an old very unknown creator which I dont know anything about. Apparently, this level appeared in one of many Viprin's lists, hence why is it so popular now. And for good reason too.
Gameplay wise, this level is alright. It has some very minor chokepoints and it might be a bit too ankward for a harder difficulty level, but overall its very fun and very enjoyable to play. Decoration wise, I cant believe this is a 1.9 level. No gdps, no anything, just a genuine 9 year old level coming from what people say the golden age of Geometry Dash. This level is such a joy, colourful rainbow pallettes, very clean designs, this level is what 1.9 should have felt like.
So this level is almost perfect if it wasnt for the gameplay, summing it up. Before ending this review, I want to share a reflection. I really dislike what the community thinks of ""mainstream"" 1.9: DeCode, Bloodbath, Nine Circles, etc..... All these levels are good, dont get me wrong, but they are also very monotone and straight to the point. 1.9 should have been known for the colorful design update it was. Levels like these should have gotten more recognition for the far future, because these are the ones that no matter how times passes by, they will not age in the minimal slightest. Thanks for reading.
one bad apple is a level by AtomicRest, a relatively unknown creator that started off with this level, which is crazy considering the quality of it. Went scrolling this page and I got a bit shocked by a lot of negativity surrounding this level. I guess bad reputation doesn't go for realism art but I guess art levels in general, and its sad to see.
Gamplay wise it's standard, fun even. You can make an argument some parts can get a bit learny, but its sightreadable in general. Decoration wise this level is actually awesome. The theming is on point, theres a lot of attention to detail, I vibe with the cartoony style a lot too. The bossfight design of the apple is super cool aswell, with interesting attacks that go well with the theming too and represent the drop of the song perfectly. This level is such an intense experience and I really like it a lot because of that.
Very impressive level and a great introduction to AtomicRest. Looking very forward for future works by them.
Starting off this review I want to ask something: when does art-tracing start to be morally questionable for a videogame-looking art platform? I wasn't able to answer this question so I left this review due ever since, but not long ago I got a realisation over an unrelated situation: This piece doesn't try or want to be a level, but rather an edit made in GD.
Boogie is a level made by Connot as an event level for the NCS x GD album track rollouts. Connot, although already being an established creator for a long time now, gained a lot of notoriety and controversy for releasing BUSSIN, a megacollab made for the NCS gauntlet themed about brainrot memes, and certainly one of the levels with the most mixed opinions in the history of the entire game. According to Connot, Boogie was set to be the "girly" version of BUSSIN. You can see this because theres a lot of nerdy references of anime culture and flashier, pinkier colors. The moral discussion regarding this level (and by extension BUSSIN but lets put that level to a side) is it contained a LOT of traced art from other pieces, wether be official anime scenes, fan animations or memes. And you could really make an argument in that subject, but personally, I think this is one of the few exception where this kind of moral question can be abolished. Why? Am I being an asshole? I want to make my point straight and clear so hear me out.
This level doesnt have much gameplay other than the start, where we are in a calm beach with a slight synth tune that evokes the feeling of summer, and a random part in the middle. The rest is just an edit. Usually, when you are making an edit for tiktok or instagram reels, you may take a lot of stuff you like and put it together in some happy or energetic song, say, a nightcore song for example. This is exactly what Connot is doing in this level, with the limitations of the editor. This is barely a level, but a tiktok video. This might be questionable for some players as some of them just like playing the game to its core and really just reject anything that doesnt feel like a "true" geometry dash level, and thats perfectly fine. I personally love this piece, I get a lot of the references and it really stuck on me. Typical of a male to love a girl-oriented artwork. So to sum up, questionable as a level, awesome work as an edit.
Space I Guess is an entry for the Space Gauntlet Constest thats about to end in like 5 days or. It covers a very interesting space related theme, which is the concept of the universe having a shape and its appearance. This level is very intimidating when you think about the message it gives. Space is huge and although were figuring it out little by little, everything else is just sheer imagination. The theme is complimented by a lot of imaginative visuals with clean transitions, great designs overall, fantastic representation of what the creator is trying to show us and more. There's a part where a wall of colorful glow and statues of what it seems, greek phylosofical figures, show up, and its pretty reminiscent of Jayuff's works, which might be unintentional but its a great way to describe it. This level is just pure mastery of the editor, every single idea is executed in a way an actual space documentary could have added this level on and it would not maje a difference.
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sorry about this gang