Junior Member · they/them
(Completed in 9/6/25)
I think I found a new contender for the worst level I have ever played in my life. I'm just fascinated how a level that is only around a minute long can have some of the most broken, unbalanced, and downright unfunctional gameplay throughout every part, even for early 2.0 standards. And when I mean every part, I mean EVERY part.
The first dual is such an atrocious way to start your level and not once does it ever work. It took me over 240 attempt to find a somewhat consistent method to pass it, and even then it doesn't really work all the time. Everything else in the first half is an RNG mess with every click feeling less fair than the other, and the 72% wave is so awkwardly designed it feels like a dart toss whenever you get to it. You'd basically beat the level once you pass it, unless you're super unlucky to die to any of the last few clicks, in which I was and died to the very last robot click lmao.
I can go on and on and mention every single problem I have with this level, but that would lead to a whole essay rather than a short review, so I wouldn't want to waste any more of my time like what this level did. Never again.
Total Attempts: 1082
(Completed in 8/1/25)
I know this is clearly a level that in no way you could ever take seriously, just by looking at it and the mere song it uses. But man I tried so hard not to if it wasn't just as heinous it was to even play it. There's just barely any sort of enjoyment you can get from this.
The level is basically gamble as much if you can pass the first 30% because the 20% ship is so much harder than literally anything else here. Could be partial skill issue for a weak ship player like me, but I honestly thought the part you try to avoid the 22% teleportation portal to be the annoying thing ever because you'd always just barely touch it every time The other two parts before it aren't any better, as the wave has two structures with entirely inverted slopes, and the transition to the UFO is pretty awful.
The middle (30-60%) is super easy compared to everything else, so in default it's probably the best part for how less annoying it was to play. The last 40% has to be some of the most broken and unenjoyable garbage I've touched in so long. The 63% ship isn't as bad at the 20% one, but is still a really dumb difficulty spike. The last ship is also not too bad, but because of how poorly designed the previous parts are, you might as well choke at 79-80%, which by mysterious ways I didn't die to and managed to fluke this from 64%. Doesn't excuse the twenty minutes I spent with trying to pass even the first ship.
I really tried to not take this level in anyway seriously, but even with how lucky I got with it, I hated almost every moment with it. I guess it's good to have a something that I can officially call a punching bag level; a level so bad it'll forever stick to you by heart on how marvelously bad it is. Play this if you want to be driven insane.
Total Attempts: 881
(Completed in 3/7/25)
Okay I didn't have any high expectations going into this one, but I thought it would at least have taken me 20 minutes at best to beat. 70 more minutes later...I was still playing the level...
This might've actually dethroned The Robotic Rush and Voltage Blast as my new least favorite level I have played. It is a horribly designed level and it does not look good at all. Not a single part was fun in the slightest, and it only got worse with all the blinds clicks and how impossible it was to see the wave parts. I don't think any level has ever wasted so much of my time than this one, and I already suffered through Nature Funk. Never even gonna think about this one ever again.
Total Attempts: 461
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sorry about this gang