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Junior Member · they/them

OFFLINE Last seen
5 hours ago
Time spent online:
2 days, 16 hours, 30 minutes

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Difficulty
0100
Overall
99
Visuals
010
Gameplay
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Reviews

Created Date
descending
6/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

I'm not going for the coins. You won't make me.

38/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

(Completed in 8/20/25) (240fps)

Review in the video completion description.

Total Attempts: 498

Completion:

16/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

(Completed in 8/5/25)

Said to be one of if not the most fun Easy Demon according to the GDDL, and I couldn't bother why myself. This level is so fast paced and requires so many fast inputs, and yet it is so much fun almost throughout the duration. It flows so well with how satisfying the click patterns are and it does not get boring at all for it. It think what makes it far from perfect for me is the section between 56-72%. Not necessarily bad, but it does feel off compared to the other parts when it comes to the click sync. Still this may as well be one of the most fun Easy Demons out there even if it doesn't look like anything too spectacular. High recommendation!

Total Attempts: 72

30/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

(Completed in 7/18/25)

I've always had my eyes on the level and really wanted to try it out at some day despite it being Hard Demon, and it did not disappoint at all. It's definitely on the more pure tier of Hard Demons, focusing mainly on timings and super consistent click sync, with a lot of the level being pretty hard to see what kills you due to the abundance of colors and effects. And despite that, it ended up being one of the most fun I had with any Hard Demons I've beaten.

It flows just as naturally as it should, the click sync is super satisfying to pull off, and quite possibly every part gets very consistent once you nail down the click patterns to each part, without even needing to pay close attention to what kills you in the level. Even when parts started off semi-awkward like the first cube and a couple of the first drop parts, they really start to get consistent after a while and ended up being almost as fun as the latter parts. And speaking of those latter parts, the buildup part and the dual parts are some of the most fun click sync gameplay I've ever touched on for awhile, and functions so much better compared to others that barely miss the mark on doing click sync.

Not to mention the level just looks very stellar with all the colors and small objects used for the block design. It's exactly what you would expect from this creator, as they always seem to stick with this particular style that does not look wrong in anyway. They all look really cool with how they utilize a lot of small objects and colors, giving it this psychedelic but vibrant and pretty visual style.

I really have nothing but praise for this level, and I had such an awesome experience with it. Maybe not for everyone if the load of colors is too much for you, but if you are good with that, this is a high recommendation if you're also good with super consistent click sync gameplay.

Total Attempts: 322

33/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

(Completed in 6/12/25)

I really wasn't expecting myself to really like this one so much. The level already has this fun and happy vibe to it with each part being themed on a fruit, and I think it overall looks very clean and visually-pleasing for that. I don't really have much of a problem with how any of the parts look individually, aside from maybe some parts being harder to read than others. It's a very colorful and cheery level by its own.

It's definitely a very learny level to beat for yourself, but after enough needed practice, you are going to have such a good time with it. The drop is easily the most fun section of the level for how well-synced the click patterns are, and I do find the whole section between 57-84% to be some of the most fun gameplay I've ever touched upon in a while. Both the lemon part and lime part with the dual have to be my all time favorite parts of the level. I could maybe go without the very chokeable wave portions at 79% and 87% though, but that could just be typical skill issue lol.

The predrop does tend to drag a little and isn't all that fun compared to the drop parts, but I can't say that the entirety of the predrop was bad. The one section I do have problems with go between 39-56%. The grapes part has such weird gameplay structuring I didn't like, and the whole thing plays very inconsistently within each attempt. The watermelon part isn't all that bad, but it was also really hard to sight-read, making it very grindy just from being able to see what kills you in that part. Those two parts do hold things a little down for me , but I can't just let them outweigh for how many fun parts there are by comparison. Please try this one out if you are looking for any more Hard Demons to add to your catalogue.

Total Attempts: 961

40/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

(Completed in 6/1/25) (240fps)

Review in the video completion description.

Total Attempts: 1193

Completion:

11/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

(Completed in 5/18/25)

Do I even need to try to praise this one as if no one else has ever said anything about it before? experiment is one of the most "experimental" levels to be ever created, and it embraces itself with it for how much it succeeded both as that, and as a level in general. I obviously have never played something like this before, and it was a worthy "experience" to go through both learning the solutions, and pulling them off playing from 0%. Even when it took me quite long like the ship code section, has this funny balance of both being quite annoying, but also super fun just to try and find the code by which pad or orbs to hit in that order.

The level is obviously best "experienced" by learning it yourself, and not to just watch a video of it on what to do. I did see the level by itself before play it, and yet I still had to learn what I needed to do to beat it. So please consider doing this without any guides to take in the real "experience" this level is intended for.

Total Attempts: 30

9/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY
11/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY

(Completed in 2/13/25)

I don't know what to say about this one really.

Total Attempts: 28

8/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY
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sorry about this gang