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Junior Member · they/them

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1 hour ago
Time spent online:
2 days, 16 hours, 30 minutes

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Difficulty
0100
Overall
44
Visuals
010
Gameplay
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Reviews

Created Date
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14/100
DIFFICULTY
4/10
OVERALL
1/10
VISUALS
5/10
GAMEPLAY

(Completed in 9/19/25)

This is a...very interesting level. Honestly I just think it was the deco that made everything worse here. It's just really ugly for how both muted yet overly-cluttered the colors were, and you can't make out on anything in it. I guess it wasn't all that bad to play, very easy and not too bad to learn, but parts like the first ship and the ending did make it feel pretty uncomfortable to go through than it needed to. It was just really hard to see anything in this level that's all.

Total Attempts: 103

16/100
DIFFICULTY
4/10
OVERALL
4/10
VISUALS
4/10
GAMEPLAY

(Completed in 9/18/25)

I have no idea what to get from this one. Everything in it just felt really disjointed in every department. The deco looks like a mess, the song feels off at a lot of parts, and the gameplay is just weird at all times and felt like it was just thrown together at once. At most it wasn't anything interesting, the beginning is annoying with all the portals it kept spamming, there are a few too many invisible blocks and pads when there really shouldn't be, and most of the time you can't see all that well or tell what was coming up next for how random it all was. It just felt so off from start to finish and I don't know why.

Total Attempts: 162

16/100
DIFFICULTY
4/10
OVERALL
5/10
VISUALS
4/10
GAMEPLAY

(Completed in 9/18/25)

You know I don't normally use the term playtesting all that much, but not only does this level felt like it was never playtested once, it also just felt like it was unfinished. It's clearly trying to go for a similar approach to Danzmen and DHaner, but the end result was like this poor imitation of both that weirdly kept the weakest parts of them. It felt really jank at a lot of parts, so many of the structuring just kills you for no reason, and the shake trigger usage was really obnoxious. I guess I could've hated it more like what I feared from this level's low enjoyment rating on the GDDL, but the experience did went pretty quickly in the end. I still think this level really needed some work. It would've been pretty fun, but it just felt like a mess.

Total Attempts: 142

22/100
DIFFICULTY
4/10
OVERALL
4/10
VISUALS
4/10
GAMEPLAY

(Completed in 8/16/25)

One of the weirdest and clunkiest levels I have ever played. I did end up getting a lot more consistent with it as I went by and managed to fluke it from 51%, but I don't know I didn't recall ever getting any enjoyability playing this one outside of there being a couple of decent parts. The first cube has two really questionable clicks being 8% and especially the 14% green orb. The ship after it felt very awkward and the 25% blue orb is kinda stupid for how easy your cube can miss it. Everything after that is fine until you get to the 50% UFO, which also felt really weird for some reason, and then everything after that is also fine, albeit also has some weird moments to them as well. I felt I didn't deserve to fluke a level that is designed like this in anyway, but I guess it was warranted for me to beat this one quickly after the torment I went with the previous GDDP Medium Demons. Just very unsure what to feel about this level then.

Total Attempts: 240

31/100
DIFFICULTY
4/10
OVERALL
7/10
VISUALS
2/10
GAMEPLAY

(Completed in 8/14/25) (240fps)

Before taking a look at my attempt count on this level, I have to say how impressed I am that this has some of the worst balancing I've seen in any level ever. Every other part is so easy aside from the 64% ball being a tad hard, and then suddenly it has two of the hardest ship parts in existence. The 40% ship makes everything so much more nerve-wracking once you FINALLY pass it, and the 74% ship while maybe not as bad by itself, isn't any better for how chokeable some points are, especially at 81%. Maybe their not too bad if you're very skilled with ship gameplay, but for me as an anti-ship player, I kept a count on how many times I died to either ship part and managed to die at the 40% ship 70 times, and the the 74% ship 14 times. Really wanted to give this level a chance but I just can't ignore how awful my time was trying to beat it, and it didn't help how I just got more unlucky after dying at 97%.

Total Attempts: 1485

26/100
DIFFICULTY
4/10
OVERALL
5/10
VISUALS
3/10
GAMEPLAY

(Completed in 8/12/25)

I've been very on and off playing this one really hoping it would at least give me a decent experience. It turned out to be so much more frustrating than I ever wanted it to be. All aside from two sections of the level are manageable, but I can't really say they're some of the most enjoyable gameplay I've touched. This is because the really annoying stuff ultimately makes the level feel more tedious to play for how unpassable they are from 0%.

The 53-58% section is the biggest chokepoint here. The UFO has such poorly designed use of portal clicks, and the ship after is way harder than any other part. The section near the end between 83-91% isn't as bad, but is still pretty chokeable for having the same problems as the former (thankfully fluked it from 0% even though my experience was very unlucky). Everything else is fine, but they're not fun enough to excuse for how much the level was pissing me off. Wouldn't really recommend this, but I'm sure there are people out there who'd find it fine.

Total Attempts: 476

23/100
DIFFICULTY
4/10
OVERALL
4/10
VISUALS
4/10
GAMEPLAY

(Completed in 8/10/25)

There's like twenty other Dash v2s out there so I guess I'll just talk about this one like it's its own thing. It certainly does play like a harder version of Dash, meaning everything was just made to be 10x more annoying than usual. Okay not saying that Dash is a bad level at all, because it still holds up for what it is, but this one I didn't find particularly fun. The first half was really obnoxious to sit through. It's bad enough for what they did to the gimmicky sections, but there are some really annoying timings here for some reason, especially the two jumps at 32-33%. The second half is a lot more tolerable than the former, but that is for being a lot less gimmicky and not having that many dumb difficulty spikes, aside from 76%. This makes the second half feel way more nerve wracking than it should due to how dysfunctional the first half was. Not sure if I'd recommend this, but if you can tolerate what I stated before, go ahead I guess?

Total Attempts: 309

22/100
DIFFICULTY
4/10
OVERALL
4/10
VISUALS
4/10
GAMEPLAY

(Completed in 8/8/25)

Just kinda another 2.0 level that I didn't have a fun time with. There are some decent parts like the first dual, but most of it suffers from the traditional 2.0 gameplay problem of having awkward structuring and terrible transitions. 45% is especially terrible because you'd keep missing the blue pad somehow, especially after barely hitting the slope. Parts like the second dual and 83-89% were also very awkward for some reason. I wanted to at least have a decent time with this one, but I got too unlucky for me to like it any further.

Total Attempts: 217

15/100
DIFFICULTY
4/10
OVERALL
6/10
VISUALS
3/10
GAMEPLAY

(Completed in 8/5/25)

Well this was a nauseating level to play. It's sad because I can feel that the gameplay is decent and I could have some sort of enjoyment playing it, if only I was able to SEE anything. The constant swaying of the camera, how every object is moving, and it all-in-all leads to it feeling a lot more frustrating to pull off for how hard it was to see where you even are. Even the level looks like it was trying to throw everything at itself just to see if it sticks. There are definitely a lot of other 2.2 levels that utilize the camera trigger at a very high degree, but at least for some I can say they were used sparingly and are enough to aid the gameplay or at least not distract from it a lot. This is not one of those.

Song is a lot of fun though. I'm a fan of happy rock songs.

Total Attempts: 91

16/100
DIFFICULTY
4/10
OVERALL
7/10
VISUALS
3/10
GAMEPLAY

(Completed in 6/15/25)

What a bold choice to name this level NothinG, because that's exactly what I felt while playing this. I mean it looks pretty cool, but there really is just nothing I can say about this gameplay other than the ship parts being stupidly harder than it needs to be. These are ship parts I'd see in a high Medium to low Hard Demon level, so this is basically just a ship challenge with filler gameplay surrounding it, making the lack of balancing very obvious. I suppose that's just me as a usual anti-ship player, but I really did not enjoy this one very much.

Total Attempts: 36

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sorry about this gang