Junior Member · they/them
(Completed in 10/4/25)
I think it's about time to get a bad level for this Alphabetical Hard Demon Roulette I chose to do. But oh well, they can't be all winners.
This is one of the jankiest levels I have ever played. Most of it is actually pretty easy on principle, but they're either given additional BS to make them feel bad to play like the two ships parts with constant speed transitions (the second one even having them invisible), or they just don't function for some reason like the dual part. Even if you figured out or memorized how the parts work, the level overall was just really dull and boring. The last 30% is just a drawn out free roam UFO, and you know how I feel about those. There are even a couple of spots there that are very easy to choke like 83% and 91%, and it makes dying to this part feel very painful. I think the one part I tolerated the most was the second robot in the middle, but even then there's this annoying bug at 54% where the platform doesn't even show up in time. All in all not a fun level.
Total Attempts: 555
(Completed in 9/8/25)
Might as well be one of if not Danzmen's worst by a long shot. This level is SO annoying to deal with. It's bad enough to go through the most uncomfortable predrop ship that spams invisible portals almost every attempt, as well as a really dumb wave chokepoint at the start of the drop, but my god that boss is so badly telegraphed and impossible to predict anything in. You just had to pray to pass it because following the given path isn't all that clear enough to keep you safe. Not to mention the level is just really boring and lacking overall in every department. Happy to see people stopped making levels that are designed like this.
Total Attempts: 170
(Completed in 8/6/25)
I wonder what the choice was for the people in the GDDP to include this of all levels here. I've said this before and I'll say it again, there are many ways you can utilize the camera trigger sparingly for your level, and this one does the exact opposite of that. It's not like the level does anything interesting either. It's very standard and easy, only to be the most annoying thing ever with how much the camera keeps rotating, especially at any of the ship parts. It leads to the transitions being horrible and the level to be overall nauseating to play. Unless you're willing to complete every level in the GDDP Beginner Tier, I'd stay away from this one if you don't feel like vomiting or something.
Total Attempts: 96
(Completed in 5/20/25)
Yeah this certainly is a white Stereo Madness alright. There's really not much to add for this one here. Most of the difficulty is just being able to make out the hazards that are barely brighter white objects, as well as the first ship if you're able to do ship control while barely being able to see anything in the part. As is the level just plays really bland and gets very boring fast even after five minutes. The "deco" being very hard on the eyes doesn't help its case either.
Total Attempts: 44
(Completed in 5/15/25)
I really tried to not take this level seriously for how kinda silly yet iconic of an early 1.9 level it is. The very moment I started playing from 0%, it not only was just as bad as I was fearing it would be, but it ended being so much worse than I even wanted it to be.
There's just so little consistency to gain from this level, outside of maybe the second half for being marginally easier. The 26% dual almost never gets consistent, the whole cube section after it never got consistent, and bugs were almost unavoidable like 30% and 43%. Even if I did find a somewhat consistent way to avoid the 30% bug, it drove me insane on how common that singular bug is. I was only thankful I managed to fluke this from 56% because I did not enjoy a single ounce of either playing it, nor practicing it. Overall it was just a broken and frustratingly unfun level for me unfortunately.
Total Attempts: 422
(Completed in 3/3/25)
Very blase level. Maybe I would've been more nice to it, if I hadn't spent 40 minutes of my goddamn life playing this such nothing piece of garbage. At best the parts are just, okay and nothing special, but at worst their some of the most annoying chokepoint-carried parts I have touched upon in a while. Sillow's first part is straight-up awkward on how it's even designed, the dual at 62% is inconsistent, and the second coin wasted more of my time for how RNG it felt. The one time I skipped that coin was the one time I finally beat it because of course it was.
I don't think there's anything else to add more to this. It was just not fun through out and wasted all of my precious time.
Total Attempts: 241
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sorry about this gang