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Junior Member · they/them

OFFLINE Last seen
7 hours ago
Time spent online:
2 days, 16 hours, 30 minutes

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Difficulty
0100
Overall
88
Visuals
010
Gameplay
010

Reviews

Created Date
descending
15/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
8/10
GAMEPLAY

(Completed in 2/10/25)

Before iSpy, Voxicat gave us this level that kinda swept under the radar when it first released. As these factory-themed levels go, this one looks cool and still plays very well even with all the stuff happening around it. It took me more attempts to practice than beating it from 0% because my game needed to force me to offset my audio so I can properly do music sync. Not the level's fault for that, but I do wish there can be cases where I didn't need to do that. Other than that I had fun with this one, especially with the dual part in the middle.

Eyes are still present in this level my, my bro is really into eyes.

Total Attempts: 73

19/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY

(Completed in 2/5/25)

Why the hell wasn't this level added to the Water Gauntlet? Just because it's only a feature rate doesn't rid the excuse it's the most water-themed level you could add there. And even if I liked Trek and Soar for what they are, I don't think a difference would change with this one because I had a blast playing this as much as those two combined. Maybe not the most stellar level ever, but a lot of it was really fun and it made me miss this kind of click-sync based gameplay in levels.

It might've lost me once it gets to the drop as it felt more underwhelming compared to the predrop, but thankfully for the predrop's help, it never got tedious to play from 0% and it was a nice pace to get the hang of the click patterns the level needs. I do miss when people would make simple art megacollabs during the later days of 2.1 because this was such a solid level.

Total Attempts: 103

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sorry about this gang