avatar

Junior Member

OFFLINE Last seen
last month
Time spent online:
2 days, 18 hours, 42 minutes

Filters

Difficulty
0100
Overall
010
Visuals
010
Gameplay
010

Reviews

Created Date
descending
13/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
7/10
GAMEPLAY

I'd consider this level the last great hurrah of the smattering of hyper-streamlined design levels in the Adiale/Schady-adjacent school of thought. Does exactly what it needs to and nothing more - besides the bossfight, which isn't terrible but still somewhat bogs the level down both visually and from a gameplay standpoint.

-/100
DIFFICULTY
8/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

The contempt is so thick you can cut it with a knife. It's glorious

-/100
DIFFICULTY
1/10
OVERALL
2/10
VISUALS
-/10
GAMEPLAY

Haha! I recognize that one!

11/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY

This guy just showed up and started kicking ass

8/100
DIFFICULTY
4/10
OVERALL
4/10
VISUALS
4/10
GAMEPLAY

It's just kind of a mess. Maybe everything this level tries to do could stand on its own but as it stands it's just a totally indistinct clusterfuck of ideas with no clear throughline, and not in a way that works. Don't understand why this is mythic when Ruins is
A. far more impressive
B. far more cohesive
C. generally more pleasant to look at
and it's only legendary. Mods be weird

2/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
5/10
GAMEPLAY

you are all invited to choke on it you fun hating MEANIES

45/100
DIFFICULTY
2/10
OVERALL
4/10
VISUALS
1/10
GAMEPLAY

I was agape when I realized the pad boost was the intended route. The rest of the gameplay doesn't fare much better, and its visuals don't exactly compensate. The cube-ship dual might as well be completely luck-based.

-/100
DIFFICULTY
5/10
OVERALL
5/10
VISUALS
-/10
GAMEPLAY

This level looks like its own LDM

5/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY

Follows on the streak of very wacky and stylized art levels from Paintingorange. Starts off very intriguing, Planet Jawn in particular was a delightful part, but after the level makes a detour into more monochromatic colors that just puzzles me to no end. The quality of the art itself is still there, but so much of what makes it fun to look at is lost when it's all grey or purple as opposed to the vibrant, varied colors that made levels like Sky Watchers or Strange Relationship such a joy to watch.

38/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

Cool megacollab, I'm unfortunately going to have to detract three points until Carz lets me see my family again.

51-60 of 102
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang