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OFFLINE Last seen
6 months ago
Time spent online:
10 hours, 30 minutes

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Overall
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Visuals
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Reviews

Created Date
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70/100
DIFFICULTY
8/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

I have always really loved this level, I even made a top 10 unrated levels video a few years ago and put this one in it back when it was still unrated, and to that person who told me no it wont, I told you so :)

As for how this level plays, I really like it, I've done a few runs on it and it is really fun to play and get runs on, and the visuals work really well with how the level plays. Visually this level is just really well polished, and I wish people played this level more and took more attention to it.

3/100
DIFFICULTY
7/10
OVERALL
6/10
VISUALS
8/10
GAMEPLAY

Pretty iconic level with plenty of charm to it, playing this is a really fun experience and you never really feel bored while playing it, I wish more people took more time to take care in it, and I understand why this level may not be their type of level, but I still believe that Dorabae was a really good creator for his time, and his execution was already really good too.

25/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
5/10
GAMEPLAY

Despite what many say, I really do like this level. The fire effect at the drop is insanely cool for the time and I wish more levels did it as well as this one does. The gameplay can be awkward to play at times and even bad, but I believe the visuals make up for a lot of it at times. Most of the bad parts also can be consistent. I do feel like there are still plenty of missed opportunities, and I do wish there was more to this level at times, but overall it is nice. Many parts of this level work well with the song, and I believe this is one of GeoGames best (the person who took over FunnyGames account after he left.)

2/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
5/10
GAMEPLAY

Really well polished and nicely made effect level. It has a very calming vibe to it and can be a bit boring to play which is a shame, but the details within it are all really nice to watch while you play. I do wish the gameplay had more going on with it as there are plenty of missed opportunities, but I am still happy with how this level looks. This level really has kept up with the times in quality.

6/100
DIFFICULTY
2/10
OVERALL
2/10
VISUALS
1/10
GAMEPLAY

Iconic level, but I personally do not believe it should be rated. This level also shouldn't be rated 2*.

3/100
DIFFICULTY
2/10
OVERALL
2/10
VISUALS
1/10
GAMEPLAY

If I were to take every rated level in early 2.1 and make an average on how they all looked, I would create this level. This is extremely basic and really shows how the Etzer tutorial was just right. The gameplay in this can be really obnoxious with the hidden pads, and overall just a really bland level.

1/100
DIFFICULTY
3/10
OVERALL
3/10
VISUALS
2/10
GAMEPLAY

Pretty generic and basic level, but hey at least it's memorable for something, and that is that it was the first daily level!

4/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

Really cool level for when it was made with extremely good design use. This I believe was also the highest object count level in the game for some time, with over 70k objects for 1.9 (the object limit in 1.9 was 15,000. The game was also very badly optimized, so this level used to just flat out crash peoples devices.)

1/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
5/10
GAMEPLAY

Iconic Serponge level that I am sure many people remembered if they played during this time, I love the designs in it and it is very well made and polished for the time.

2/100
DIFFICULTY
3/10
OVERALL
2/10
VISUALS
2/10
GAMEPLAY

Pretty basic and generic level for its time with little to no notable features about it. The atmosphere is nice but theres a huge lack of design and variation, which drags this level a lot down for me. There also just isn't much to talk about regarding gameplay, as it is very basic and generic.

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sorry about this gang