Junior Member
overhated level imo. for its time the theming is pretty cool and the gameplay's pretty fun save a few transitions. the predrop is kinda boring but it does build up pretty well to the drop, which i like a lot. the inconsistent speed, while really annoying before, was pretty cool and tbh not that bad to deal with for a 6-7* (though it's been nerfed since to be more fair and it's fine too). was a little disappointed that radiationv2 was essentially forced to change it because it was really cool and fit the song pretty well but it is what it is. it's a cool level with cool theming !!
i really like the concept of this a lot, really tests your control. checkpoint placement is decently sparse, which does make for a more thrilling experience. it can be pretty frustrating at times though as one small mistake and you reset back to the checkpoint. i like this about the level but it's definitely not for everyone. deco's nothing to write home about but it is pretty clean, i like it quite a bit. good level
probably top 5 robtop level for me, even with it's easy difficulty it still manages to fit the energy of the song really well, especially in the climax. i love this one a lot.
mildly overrated but still a pretty good level. the consistent 1x speed isn't my cup of tea but it's a good introduction to 1.9 mechanics and is stylistically neat. big fan of the Creatures
can't take this level seriously with Shutter Crush 12 - Survival Bicycle Race in Algodoo type music playing in the background but otherwise it's cool ig 6.5
i find it really funny when i look at it from an ironic perspective but outside of that i'm really not a fan. the visuals are amazing on their own but the level keeps feeling like it's doing wayyyy too much. the gameplay is clearly an afterthought considering how confusing it is at points (also the spam sections that just pop up), which isn't helped by the bombastic decoration. also i hate how the song is continuously interrupted by sound effects (128 tf), and weird slowdowns and pauses, really takes me out of the level. decently good as a viewing experience but i really don't like it much as a level. it's still a pretty funny level for me though all things considered and i kind of like the sci-fi theme it's going for
Very cool level. The level is based off an old Flash game called "Goime 500" by Cary Huang, and as someone who has played that game, this level is quite faithful to the original while still having a lot of unique additions to set it apart. You're placed in a small world tasked with completing 200 arbitrary achievements, ranging from completing various challenges in the map to stuff such as just moving left. While a lot of achievements are inspired or directly taken from Goime 500 (which knocks down the gameplay score a bit due to unoriginality), there are a handful of new ones that adhere to that principle while still feeling very fresh. The decoration style is also nothing to write home about, but it's good overall and fits the theme. Good stuff, 7.5
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang