Junior Member
not a level I think i'd want to play (xxls and slow levels are both not my thing) but I love watching this level. the progression with the song is immaculately represented in this level (starting from simple reds and oranges to complex structures of blue), especially with the height progression ending at the absolute (2.1) top of the level. I love atmospheric levels like this, and I also like music like this, and this level combines both exceptionally. I haven't beaten this level, and I don't know when I will, but it is a really good experience. love this!!!!!!
peak level. the city aesthetic already is incredibly strong. i'm a big fan of both puueds and dangerkat's art styles and they mesh well together here well. I love construction themed stuff in general so this one is right up my alley. base gameplay is pretty fun too, save the 28% ball spam which is mildly annoying. all this would be enough for about an 8, but the main gimmick of the level - finding swag (and style) routes - is SO cool. I love levels that incorporate intentional optional paths like this and the design of the level, with the "SWAG" progress bar and the counter at the end, does this idea justice. sunk a good amount of attempts to get a "P" rank (19/18 swag, 6/6 style) and it was well worth. highly recommend this level (and puueds's stuff in general, he's a great creator). good stuff!
concept alone is enough to give it a 10, I love the existence of this level as an experiment rather than an actual thing. unfortunately from what I heard spu7nix changed some stuff to make it possible so I gotta drop it by a point but this is an insanely cool project.
this was the first level of R3XX3R's i've truly experienced and wow was it a good one. the atmosphere and progression in this level is so good, matching so well with the song (which i like quite a lot). gameplay is so fun too. so glad i found R3XX3R through this cause he's a really great creator. good shit
the song is so stupid that i couldn't wipe my dumb smile off my face while playing the level. it's so corny but that makes it so funny to listen to, you can tell they had fun making this. level itself is really cool too, love the next cab soon vibes mixed in with the graffiti aesthetic and the club section
i reviewed this elsewhere a few months back so i'll copy it here
"Love love love this level. The theming goes so well with the song (which is also pretty good; didn't know their styles could mesh so well together!) A lot of the stuff I like about the level is just with Subwoofer's general style; I really dig his art style and snappy movements. Heard that purple was a required color for this cause of the song genre, and I think he uses that color exceptionally in the level (though I do just like purple in general lol). The whole aesthetic is just up my alley, and I love the details going into making this place feel haunted, such as the fire, skulls, and the background ghosts in the wave. As for the gameplay, it's good. I've seen a lot of people say they dislike it, and while I do think it's a bit unreadable, it's a demon; you shouldn't expect to sightread the whole thing (also there are sparkle indicators everywhere in the level). I think that unreadability adds to the level though, especially in the later parts. The split-screen gimmick is really cool and, while I'm not a fan of sideways gameplay, it works well in the level."
love this level a ton, i love the aesthetic of the level and matches so well with the theming. the level also fits very well with the song which i like a lot. gameplay is a bit of an afterthought but i do still find it fun to play after a practice run or two. really good stuff
Love this level to bits. Gameplay in this one is a bit weird at first but REALLY fun to get down and amazingly replayable. The decoration is SO good and builds the atmosphere amazingly and in tune with the song. Beat this as one of my first hard demons and it was a great experience, highly recommend this for first hard demons.
This level is peak. This level shows you being transported into an old computer environment, where you are tested through various modules based around following music sync to guide you through the artificially lowered visibility of the level. The execution of the old-computer theme is very well done here. The foreground setpieces makes the level look like an old desktop, and while the block design and backgrounds don't scream the same theme, they still do sell the old-ish vibe of the level by using a lot of 2.0 details and such. The gameplay gimmick and sync is definitely the highlight of the level, though. While nothing mindblowing, it is SO well done here. The gameplay is very well synced to the music, and the level being covered up gradually is done in a way that, while it may take a bit of practice, it never feels unfair. Highly recommend for first demon, would give a 9.5 if i could.
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sorry about this gang