Junior Member
There's an EXTREME clash between like twelve different syles, from realistic to abuse of warped gd texture objects (mainly mana orbs), it is so overdetailed and looking at it makes me uncomfortable in a way, like looking at an AI generated image would but maybe that's is just me.
I can't tell if the level uses a nong too, cuz the song is very energetic while the level feels like a stroll throught the oceans.
It's a better level than Starbladesaster but it's still not very good. I have the same problems with this as I have with Starbladesaster so I might aswell just repeat every point I made about that level.
This level tries way too hard to grab your attention with all the camera triggers (especially the zooms) and the 3D transitions. The 3D transitions look boring and dont add any quality to the level. The zoom triggers are actually nauseating.
The gameplay is the one thing this level has over Starbladesaster. It's not good either but it's certainly better. It has the same issue with inconsistency, where some parts have little to no gameplay and others actually have it, but the parts that actually have gameplay are very much alright.
Idk this level just isn't interesting, I cannot give it a high score
Weird gameplay
weird decoration
youre not even ascending most of the time so the theme isnt very well executed
also the blue pad corridor that kills you if you dont do anything is evil
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sorry about this gang