avatar

Junior Member

OFFLINE Last seen
1 hour ago
Time spent online:
23 hours, 48 minutes

Filters

Difficulty
0100
Overall
010
Visuals
010
Gameplay
010

Reviews

Created Date
descending
-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

The visuals aren't anything groundbreaking but that's fine not everything has to be Rage Quit or Aperture (plus it's early 2.1). The gp is fun and works well with the song, only complaints are the 99 clicks and maybe that dual wave. Still Top 5 best hard demons.

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

Some of y'all talking about this shi like it was a map pack I didn't expect to enjoy it this much though the last two sections are really hard to read

-/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Yes, yes, all the children love it, but I cannot emphasize enough how much I love what this level does. The level's theming around entertainment and how it can bring ideas to life. Each section adds something new, whether it be with deco theming or gp . I love how the ending ties up everything you've witnessed into one big climatic finale. The two modes, which may seem kind of forced since this is a Discord Gauntlet entry, but having one mode be from the point of the audience and another being someone actually taking part in the spectacle is amazing. Also, if you think the face at the end dual (one of the best duals imo) is random then you probably don't understand the level.

However a minor complaint would be that the demon video game part is a bit too hard compared to the rest of the level

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

Holy peak, this level's atmosphere rocks. GP works so well with the song and deco, I felt like I was transported to another plane of existence. But what I especially love is the theming and the progression. I thought this level was kind of random to me, but asking Saturno himself surely changed things. A journey through the cosmos to meet the Goddess of Fortune is a unique idea for a space-themed level. For the first 15-20%, it's not that special, and it might even be a bit too bright, but after that, it becomes an ethereal experience. Travelling across the stars and meeting all sorts of cosmic entities is so cool. It plays super well, too. That swing section is one of the best swing sections in the game. Saturno could have used a ship, but the usage of the swing gamemode is perfect here to emphasize the weight of the part. The final part, where we ascend as a robot to meet the Goddess of Fortune as the souls of the dead (I think) surround you, is also top-notch.

Definitely should have made it into the Space Gauntlet, and I wouldn't have gotten mad if the level got mythic, because it's just that good. Luckily, Alien Dream Emulator dedicates a segment to this level that is pretty good (I cannot talk about any Space Gauntlet entry without glazing Alien Dream Emulator). I really want to say that Saturno is one of the best 2.2 creators, but for that, I want him to create something of this quality. I know that's hard, and he's pretty new as a creator, but this level proves that he's capable of a lot. I love this level so much, and I hope we get another banger from Saturno in the future.

-/100
DIFFICULTY
9/10
OVERALL
8/10
VISUALS
9/10
GAMEPLAY

I have the attention span of a toddle,r so when I checked out the level at first only saw the first minute. Thought it would be some mid-epic. However, once it got legendary I tried it for myself, and holy shit this level is good. I don't think it's Top 10 material, but the gameplay is very fun and engaging despite being more than 3 minutes long. The visuals, though they aren't the most sophisticated, the level brings the song to life. In this cas,e it's easy to do so since the song is telling a story, but BrainETR does his very best and uses the assets to create a memorable experience. I would much rather prefer a fun and unique level like this than "Wow! Realistic visuals! Is this even GD" (like Hyperastralis and 50 other SGCC epics).

-/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
5/10
GAMEPLAY

In the ideas department, this level is certainly one of the best. Theming your Space Gauntlet entry around constellations and their study is genius. I really like the style of this level; it is very simplistic, yet if you look closer, you will notice many, many details, especially in the block design. The effects of this level are also crazy, especially the wave part, which was pretty cool.

Now, we get to the gameplay of this level. A lot of people enjoy playing this level apparently; the gameplay score on Hyperbolus is very high. The gameplay of this level is "unique" to say the least, with its unconventional timings. For me, though, the gameplay is not fun whatsoever. I am giving it a 5/10 for gameplay score because the gameplay was intentionally designed to be unconventional. I just cannot stand it. Some clicks feel way too hard compared to the rest of the level, especially the last two sections, which comprise mostly of cube timings. This level is too reliant on timings for me to have fun with it. If you like it, that's fine, but personally, I am not a big fan of the gameplay.

The song choice of this level is also something I don't like. Frums's Sleepwalk Station is a bore to listen to, and it makes no sense why this song was chosen for this level. Flash could have chosen any other somewhat chill song, and we would get the same experience, since the level's gameplay does not even sync to the song from my observations. I dedicated an entire segment to this level's song because personally, I think a level's song should influence the gameplay and deco of the level, something slightly apparent with the chill deco but not with the gameplay.

Still robbed of a legendary rating and top 15-20 in the Space Gauntlet Contest. I do disagree with the statement that flashy, "over-the-top" levels, specifically the ones in RobTop gauntlet contests, are bad (a sentiment that Flash holds), but we do need to see a variety of different levels instead of just crazy, almost cinematic experiences. The recent Space Gauntlet results have made a step toward that, with levels such as The Beyond and Kisaragi placing in the Top 10, but I think this level would certainly make a great addition to the Top 20 for its amazing ideas, even if I'm not the biggest fan of the gameplay. Thankfully, my beloved Alien Dream Emulator has a segment dedicated to this level.

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

The deco of the style is simplistic but eye candy, the gameplay is also fun to play, being very unique and dynamic, and never feeling boring and samey despite being very long. The theming is very interesting as well, goes into the more "philosophical", even if you can't always read the text included in the level, an important aspect of this level's identity. The song of this level would not stand on its own, but HipVillain represents the mysterious tone of this level so well, even if the song has nothing to do with space. The section with the apples where the cube descends might be the best usage of that feature (idk what it's called).

Personally, if I were to choose the SGCC results, I would give this level 10th. Certainly deserved to get in for it's spin on the space theme. I can't wait for HipVillain to create more bangers like this one.

-/100
DIFFICULTY
9/10
OVERALL
9/10
VISUALS
7/10
GAMEPLAY

I get the gp is not very engaging but the way it contributes to the atmosphere is amazing. Also it's not barebones, there's still gp to enjoy

-/100
DIFFICULTY
6/10
OVERALL
9/10
VISUALS
5/10
GAMEPLAY

Like the deco is so damn cool but like I want to play the level. Hopefully Mato gets the memo and improves, I genuinely like his style.

-/100
DIFFICULTY
8/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY

I wish this felt more like a collab and less of "half Subwoofer pixel level, half Grax art level" but gp was surprisingly somewhat consistent compared to the deco

81-90 of 92
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang