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OFFLINE Last seen
1 hour ago
Time spent online:
23 hours, 12 minutes

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Reviews

Created Date
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-/100
DIFFICULTY
5/10
OVERALL
9/10
VISUALS
-/10
GAMEPLAY

What happens when you have a great idea but the execution is mediocre? It genuinely had a good start and in fact has great ideas that are executed well, but it tries to put so many things on screen to surprise that it leaves aside its original theme to include varied visual works instead of executing an idea well. That worked in the context of Change of Scene, not here.

The gameplay is a more automatic Stereo Madness and the deco is very good, but the weight here is the execution of the idea.

-/100
DIFFICULTY
4/10
OVERALL
8/10
VISUALS
3/10
GAMEPLAY

This level is not bad per se, but it does lack much of its similarity to its inspiration. The little merit it has is that it does not pretend as much as Rage Quit but it does not inspire much originality, and the demonization of the level is not necessary either.

-/100
DIFFICULTY
8/10
OVERALL
10/10
VISUALS
-/10
GAMEPLAY

I genuinely love this level, and you can tell they had fun making it, maybe that's a bit blinding but I can't be bothered by the flaws it has.

-/100
DIFFICULTY
7/10
OVERALL
10/10
VISUALS
6/10
GAMEPLAY

A well-cared for and elaborated collaboration that makes each part stand out and shine on its own but without disconnecting from the rest, with a lively feeling that makes me want to dance. Regarding the gp, there is not much to say, not because it is bad but because it really does not stand out. It is functional, although at certain moments it does have to be rehearsed. However, the middle part onwards is excellent.

-/100
DIFFICULTY
7/10
OVERALL
8/10
VISUALS
6/10
GAMEPLAY

I think it's one of the levels in 2.2 with a unique energy and progress that's as good as it is great, the gp is decently good but the biggest problem with this one isn't the GP itself but its commitment to the deco that strives to be electrifying and mind-blowing, it makes it difficult to see what's on the screen, which for a memory level wouldn't be bad but here it just comes across as an oversight.

-/100
DIFFICULTY
4/10
OVERALL
9/10
VISUALS
3/10
GAMEPLAY

Good concept, great deco and ambience but painful to play

-/100
DIFFICULTY
8/10
OVERALL
10/10
VISUALS
6/10
GAMEPLAY

I'll let the rating speak for itself.

-/100
DIFFICULTY
5/10
OVERALL
7/10
VISUALS
4/10
GAMEPLAY

Represent a potential way to use the editor in 2.2, innovating on what was at the time. But as we all know, and some using the quality of the GP as justification for mass hatred, the level fails to provide a comfortable and fun experience, feeling like you'll be playing as if you were blindfolded. Even so, it seems to me to be a good example of creating visuals in the game, but managing it well so as not to make the mistakes that it or it carries.

Also this should be top 4 or 5 in the ncs contest not 1, no hating on graxx but yeah

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sorry about this gang