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OFFLINE Last seen
6 hours ago
Time spent online:
23 hours, 12 minutes

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Difficulty
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Overall
55
Visuals
010
Gameplay
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Reviews

Created Date
descending
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY
-/100
DIFFICULTY
5/10
OVERALL
-/10
VISUALS
-/10
GAMEPLAY

A level that I wish had more, it feels more like a preview than an experience itself, also the ghost spikes gimmick is somewhat neglected, something I would like to say about Kira in relation to this level is that despite not being one of my favorites, it shows that it can continue with the theme of backrooms, which entails weirdness, spontaneity and ethereal fields that leave an insecure and nostalgic taste, perhaps it is the vision ave implemented in its most well-known levels like Alien Dream Emulator and even WannaCry but people did not consider its inspirations for what in result is considered a disaster. so I say Alien Dream Emulator is a misunderstood level? no, the criticisms, although I like the level, are justified (although some exaggerate too much regarding certain details), I am just saying that it takes advantage of the concept of backrooms to another level and not only in contest participations to leave a screenshot to the public, and I say all this as a Kira fan, maybe in a platformer level or a better organized classic level, maybe, well i'm waiting for the event and shut down my brain again i thing

-/100
DIFFICULTY
5/10
OVERALL
10/10
VISUALS
4/10
GAMEPLAY
-/100
DIFFICULTY
5/10
OVERALL
10/10
VISUALS
5/10
GAMEPLAY

Good theme and good pace, but it makes the camera bounce so much that it's uncomfortable for me, even certain obstacles before the 3D part, even though the level still has enjoyable things

-/100
DIFFICULTY
5/10
OVERALL
7/10
VISUALS
-/10
GAMEPLAY

Wait ... I'm the Bad guy?

-/100
DIFFICULTY
5/10
OVERALL
10/10
VISUALS
4/10
GAMEPLAY

Here I will explain why I love this level without anyone coming up with the what's-its-name insecurity theory, I love this level because it reminds me of the aesthetics of Japanese games like bullet hell, with 3D backgrounds from the old era, I love every part although the predrop robot part not so much, wow I don't even want to write a review, yes the change at the end is very abrupt and the gp is somewhat condescending, but I still love it

-/100
DIFFICULTY
5/10
OVERALL
9/10
VISUALS
-/10
GAMEPLAY

What happens when you have a great idea but the execution is mediocre? It genuinely had a good start and in fact has great ideas that are executed well, but it tries to put so many things on screen to surprise that it leaves aside its original theme to include varied visual works instead of executing an idea well. That worked in the context of Change of Scene, not here.

The gameplay is a more automatic Stereo Madness and the deco is very good, but the weight here is the execution of the idea.

-/100
DIFFICULTY
5/10
OVERALL
7/10
VISUALS
4/10
GAMEPLAY

Represent a potential way to use the editor in 2.2, innovating on what was at the time. But as we all know, and some using the quality of the GP as justification for mass hatred, the level fails to provide a comfortable and fun experience, feeling like you'll be playing as if you were blindfolded. Even so, it seems to me to be a good example of creating visuals in the game, but managing it well so as not to make the mistakes that it or it carries.

Also this should be top 4 or 5 in the ncs contest not 1, no hating on graxx but yeah

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sorry about this gang