Junior Member
Copied this off a google doc I made during a flight, so there might be some formatting errors
Rivers of Nazereth is probably one of my favorite extreme demons. It is visually unique, with a sort of “inverse color scheme” that I have never seen before. It uses a bunch of cultural knowledge in the level as well. Also, there are a ton of small ui details throughout the entire level, which was a nice touch. The effects in this level were absolutely stunning too. Two of my favorite parts of the level visually is the entirety of the part after the intro and the dual part’s background. The gameplay is also really good and fun, and it has things I have never seen before. There are some iffy spots gameplay wise though, such as the wave part - some of the blue orbs are skippable and sometimes it is hard to tell where to go. But the rest of the level was done pretty well gameplay wise.
Overall, this level has some really unique elements to it with a great execution, audiovisual really cooked with this level
Since the space gauntlet came out, this has been my favorite levels of all time. I have rebeaten this so many times just because of how fun this level is. The gameplay is so smooth and syncs very well, and just generally feels awesome to play. I would give specific points, but the gameplay quality is unwavering and strong throughout the entire level that giving specific points will do the other parts of the level injustice. The visuals look marvelous too, and the art in the level had my jaw drop when I first played it. It also sticks to the theme of the Japanese folklore (I think that is what this level is based on), showing that the creator really poured their heart into this to make a really good level. The amount of little details are astonishing too.
Overall, this level hits all the marks in my rule book - empsea absolutely cooked with this.
Probably one of my favorite levels of all time. The visual style and smooth animation just works to create such a fun experience visually. There are so many small details too, such as the ship trail in the boss fight curves with the wall. This might be an unpopular opinion, but I had very little problems with the gameplay, it all synced so well. The only slight problem is that there is some memorization needed in the cube part directly after the “fire in the hole” cannon, and the last spider part can be a little confusing.
The creators really managed to achieve so many great things in this level, even to this day I rebeat this just because of how fun it is.
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sorry about this gang