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Time spent online:
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Reviews

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35/100
DIFFICULTY
6/10
OVERALL
6/10
VISUALS
7/10
GAMEPLAY

Filled with questionable gameplay decisions — random timings, wave spam sections, and awkward UFO parts that would be really annoying if they weren't so well-synced. Gives the impression that it was supposed to be a demon. As for the deco, it feels like it was trying to copy all of the levels in the Doom and Death Gauntlets while also trying to be way more generic and lifeless than any of them. Some parts looked marginally better than others, but overall, not the best level.

7/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY

Song rep could be better, particularly towards the end. It feels like it should be more energetic there. Also, the flowers look like they should be bouncy and I was kinda disappointed when I didn't bounce on them. The theming is nice, and I do like some of the ideas presented; it just feels a little static sometimes.

23/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY

I'd say everything matches the song pretty well. The deco fits the atmosphere of the song perfectly, and the gameplay is synced pretty well. I even thought the car noises in the first part were actually part of the song until I listened to it to check. The sideways part is a little hard to read, due to the fact that nobody is accustomed to playing the game like that, but there's enough indicators to make it not too frustrating.

47/100
DIFFICULTY
10/10
OVERALL
9/10
VISUALS
9/10
GAMEPLAY

I legit don't know whether to say this level is bad or good. The visuals are interesting, but often times they feel kinda plain. The colors also look kinda weird a lot of the time, but that kinda contributes to giving the level a sort of broken aesthetic that kinda works with the song. The gameplay is fine and syncs well, but it can feel a little unintuitive (especially the domino part; I died there multiple times due to thinking I'd already fallen off a platform or similar things), and most of the difficulty comes from learning it. Overall, I'd say it's a very mixed-up level — neither good nor bad, and neither bad nor good.

Also, the transition to the drop appears to have a visual bug, which really doesn't help matters.

48/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Super fun to learn and do runs on. Slightly less fun to do from 0. There are three separate blind transitions in the drop, two of which have guardrails (that don't really feel like they help that much) and one of which will just let you die immediately. On top of that, the start of the drop contains a fairly inconsistent wave spam part with a random saw that can kill you easily. That being said, though, it's pretty fun once you get everything down. As for the deco, it's pretty cool. I like the variety in the way the NC effect was utilized, especially in the last part where everything looked really dark (at least on LDM; it was too laggy for me to play in full detail).

13/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
7/10
GAMEPLAY

Not particularly exciting, but it's a nice nostalgia trip. Visuals are super clean, and the gameplay evokes a lot of the same feelings as the gameplay in the official levels — rather basic, but not to the point of being unfun. And of course, the callbacks to the original Back on Track make everything feel more complete — I definitely feel like it works better as an homage rather than an entirely original level.

45/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

Super cool level. A bit laggy for me, but the gameplay itself feels good to play regardless, and the deco is outstanding. It's like if Xender Game made a level themed around space rather than the apocalypse. I also like the way the story is presented — you start kinda in the middle of the action, and you still get all the lore you need to know through the description, the endscreen, and the various flavor texts used throughout the level.

45/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

I feel like this level was mainly intended to be watched rather than played. The deco looks awesome, and there's all sorts of various Easter eggs scattered throughout, like the randomized news headline, but the gameplay leaves some things to be desired. Most of it's fine, but the UFO part in the buildup doesn't always work the same way and can feel a little awkward, and the cube part after that has an orb that materializes out of nowhere. Kinda feel like a mythic-rated level ought to have better gameplay than that.

38/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Beautiful level. The visuals are just beautiful. Everything feels so big and populated and alive. And plus, it doesn't lag. The gameplay is super learny, but still really fun and syncs well with the song.

32/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
7/10
GAMEPLAY

It's fine, I guess, but my experience was dominated by how laggy the level was — even on ULDM. The visuals are very good — the transition from the UFO part to the part in the office building is particularly clean — but I would appreciate it if they were better optimized for lower-end devices. Nothing much of note regarding the gameplay, especially given I could barely focus on the gameplay through all the lag.

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sorry about this gang