avatar

Power Reviewer

OFFLINE Last seen
yesterday
Time spent online:
2 days, 12 hours, 4 minutes

Filters

Difficulty
0100
Overall
010
Visuals
010
Gameplay
010

Reviews

Created Date
descending
33/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

This level makes you feel as though 2.2 was released solely so that MrKoolTrix could make it. All the new 2.2 effects are used very tastefully, and the sound effects in particular are on-point. (With MKT being a widely-acclaimed music producer, though, I suppose this is to be expected.) Besides that, the deco looks really clean, the theming is great, and the gameplay is fun. I also like the secret ending for getting all three coins; it really feels like a nice send-off to the level.

29/100
DIFFICULTY
9/10
OVERALL
10/10
VISUALS
8/10
GAMEPLAY

Can't tell if I like or dislike the premise. Probably some superposition of both. I do like the way everything is arranged to create a hostile aura. In any case, the visuals are executed pretty well, so I'll score it high on that. The gameplay is less well-executed; there's several spots that are rather hard to read due to the saturation of effects and blind transitions. Overall, it's certainly an interesting level.

51/100
DIFFICULTY
10/10
OVERALL
9/10
VISUALS
10/10
GAMEPLAY

This level is incredibly fun. Sure, it's a little buggy — some of the rushing effects (which really should have been better broadcasted) can move you away from what you're intended to do if you're not aligned properly, the dual can let you stack both spiders in the same place sometimes, and you can fall out of the level in some places — but that doesn't make it unplayable. The gameplay matches the energy of the song perfectly, and the spider gameplay is super fun — the dual is one of my favorite I've ever played. The deco feels a little bit samey, but there's enough variation in the gameplay (and minor usage of camera effects) to make each part feel distinct. Would be better if the bugs were fixed and the rushes were broadcasted, but I still enjoyed it a lot.

50/100
DIFFICULTY
8/10
OVERALL
9/10
VISUALS
8/10
GAMEPLAY

I like the atmosphere in this level, and the gameplay is pretty fun. What I don't like is the balancing. This level is extremely first-half-heavy, which can make it a frustrating experience to play. The UFO part in particular is really learny and still feels inconsistent even once you've learned it, and the wave part also feels a little inconsistent at times. The memory part throughout the second half, on the other hand, is basically free (provided you remember what you need to do). At least the first cube/robot part is fun.

40/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
9/10
GAMEPLAY

Super intense. The effects matched the intensity of the song nicely, and the flashes of blue helped to make things less monotonous. The gameplay didn't quite feel like it was matched perfectly to the song at times, but it at least matched the intensity of the song, and it was pretty fun.

37/100
DIFFICULTY
7/10
OVERALL
7/10
VISUALS
8/10
GAMEPLAY

Not the most interesting level I've ever played. It was decently fun, although the first part felt a little bit harder than everything else. The theming was there, but I feel like it could have been executed better. It just feels kinda bland.

5/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

This is by far the most stunning level I've ever played. The effects are kinda overwhelming — it's constantly throwing new scenes at you left and right, and the theme of broken devices kinda adds to that feeling, especially with the sequence in the red part. And then the death barrier stuff at the beginning and end just takes it to yet another level. I don't know how bli managed to make all this, but it's impressive.

28/100
DIFFICULTY
10/10
OVERALL
10/10
VISUALS
10/10
GAMEPLAY

Beautiful level. I love absolutely everything about this level — the song, the gameplay, the designs, the theming, the attention to detail, the cute names Knots gave to each section, the usage of more colors in later parts of the level as a means of indicating progression, the random Easter eggs you can apparently get sometimes, everything. Definitely my new favorite Knots level, and definitely somewhere among my top favorite levels ever.

25/100
DIFFICULTY
6/10
OVERALL
10/10
VISUALS
5/10
GAMEPLAY

The deco looks very nice, but very little care was put into the gameplay. It feels basic and hastily put together. The ship parts are nearly empty, and the first part feels like something you'd play in a level that only has a star rating with no feature and everyone in the community agrees with said rating. I'll grant that the drop at least made some effort to be better, but it still feels pretty bland. The only gameplay part that was in any way cool was the ball part with the turnaround. Everything else just felt like eating a peanut butter sandwich when you've already had your fill of peanut butter sandwiches.

24/100
DIFFICULTY
9/10
OVERALL
7/10
VISUALS
9/10
GAMEPLAY

Not too bad for a 2.0 level. Kinda reminds me of some of Hinds' stuff. The deco is pretty basic, but it does a good enough job getting its point across, and the gameplay is pretty fun.

141-150 of 509
10results per page
Hyperbolus is not affiliated with RobTopGames AB or Geometry Dash
Hyperbolus © 2025
Connected via
Alakazam

GDPR Cookie Consent

Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.

Strictly necessary
Analytics and performance
Advertising personalization

sorry about this gang