Power Reviewer
Super fun gameplay. It's decently hard — definitely deserving of its 9* rating — but still super easy to understand, and it syncs really well with the music. The progression feels really good too; I love that the clouds get denser farther into the drop.
Yet another awesome level from everyone's either favorite or second favorite GD creator turned dubstep artist (depending on your relative opinion of Sharks (and maybe Kaval, too, but I don't count him as a creator since he never really had any prominence in GD (he does make cool music, though))), and I don't see why this didn't get legendary. The effects are phenomenal — you can clearly tell that MKT used all the new features to their absolute fullest, and while it's still very much his standard cartoony style, it also looks absolutely stunning in terms of visuals. The gameplay is fun, too; even though everything's mainly focused on the effects, it still feels cool to play. Super cool level; highly recommend.
Super fun level. The gameplay works very well with the music, and the decoration also creates a really fun atmosphere. I also like the sense of progression the level has; each part feels different, but not so different as to be jarring.
Super cool effects. The mirror effect in the first part is kinda disorienting, but it's still super cool, and the continued use of similar gimmicks not only provides a nice motif for the level to revolve around, but also lets the effects continue to look super cool. The wave part with the other waves that come in and follow you is probably one of my favorite parts.
Cool level. I really like the way all the effects sync to the music. Having everything move over (in a non-obstructive manner) right on the third measure of each part really works well with the atmosphere of the song. I especially like the way it was executed in the dual, where it shows both icons during the movement as opposed to only having one at a time during the rest of the part.
Phenomenal theming. Everything — the song, the gameplay, the deco, the mildly unnerving atmosphere — really drives home the point that something's not quite right. I like that there's some text in some parts to help tell the story, and the repetition of all the different motifs, such as the eyes and the number 3, helps everything feel united.
Gameplay feels a little empty in places, but I think this is supposed to be more of an atmospheric level. The hands that appear and disappear during the buildup definitely feel ominous and threatening, and I feel like the rest of the level does a pretty good job conveying the idea that maybe you might not want to be here. I also like that the drop corrects you if you mess up; it really helps keep the difficulty balanced while also matching the intensity of the song.
Super charming level. The gameplay is really fun, save for one specific part that you can still clear by spamming, so it isn't that bad. The deco is reminiscent of Knots' level "Rectangle"; the pixelated art style with the mostly light color scheme is cute and also works pretty well with the new 2.2 tilesets. And speaking of 2.2, the usage of camera triggers and sound effects is very good. It's the perfect blend of 2.2's novelty and 2.1's quality.
Hyperbolus uses cookies and local browser storage to enable basic functionality of the site. If we make any changes to these options we will ask for your consent again.
sorry about this gang